You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This enables Lua support. Needed only for full-fledged mods.
321
-
322
-
323
311
* USE_HOME_DIR=`<boolean>`
324
312
325
313
Use user's home directory for save files.
@@ -342,16 +330,11 @@ Run the game. Should work.
342
330
-DLANGUAGES="cs;de;el;es_AR;es_ES"
343
331
```
344
332
345
-
* LUA_BINARY=`<str>`
346
-
347
-
Override default Lua binary name or path. You can try to use `luajit` for extra speed.
348
-
349
-
350
333
* GIT_BINARY=`<str>`
351
334
352
335
Override default Git binary name or path.
353
336
354
-
So a CMake command for building Cataclysm-DDA in release mode with tiles, sound and lua support will look as follows, provided it is run in build directory located in the project.
337
+
So a CMake command for building Cataclysm-DDA in release mode with tilesand sound support will look as follows, provided it is run in build directory located in the project.
**Note**: This will compile release version with Lua, Sound and Tiles support and all localization languages, skipping checks and tests and using ccache for faster build. You can use other switches, but `MSYS2=1`, `DYNAMIC_LINKING=1` and probably `RELEASE=1` are required to compile without issues.
94
+
**Note**: This will compile release version with Sound and Tiles support and all localization languages, skipping checks and tests and using ccache for faster build. You can use other switches, but `MSYS2=1`, `DYNAMIC_LINKING=1` and probably `RELEASE=1` are required to compile without issues.
2. Open one of provided solutions (`msvc-full-features\Cataclysm-vcpkg.sln` for dynamically linked executable or `msvc-full-features\Cataclysm-vcpkg-static.sln` for statically linked executable) in `Visual Studio`, select configuration (`Release` or `Debug`) an platform (`x64` or `x86`) and build it.
77
77
78
-
**Note**: This will compile release version with Lua, Sound, Tiles and Localization support (language files won't be automatically compiled).
78
+
**Note**: This will compile release version with Sound, Tiles and Localization support (language files won't be automatically compiled).
0 commit comments