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Fix a bunch of the tests (#455)
* Set the MainCamera tag on the camera in several scenes so that Camera.main is non-null. * Fix path to asset generator.
1 parent 75a40d9 commit 12c6ead

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+150
-112
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UnityGLTF/Assets/UnityGLTF/Examples/BoomBoxTestScene.unity

Lines changed: 15 additions & 14 deletions
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m_Resolution: 2
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m_BakeResolution: 40
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m_TextureWidth: 1024
@@ -88,8 +88,9 @@ LightmapSettings:
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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GameObject:
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- component: {fileID: 683563954}
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m_Layer: 0
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m_Name: MainCamera
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m_TagString: Untagged
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m_TagString: MainCamera
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
@@ -206,10 +209,11 @@ MonoBehaviour:
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yMaxLimit: 80
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@@ -270,11 +274,11 @@ Camera:
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m_TargetEye: 3
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m_HDR: 0
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m_AllowMSAA: 1
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m_AllowDynamicResolution: 0
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m_ForceIntoRT: 0
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m_OcclusionCulling: 1
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m_StereoSeparation: 0.022
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m_PrefabInternal: {fileID: 1835019344}
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GameObject:
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m_ObjectHideFlags: 0
@@ -422,6 +421,7 @@ MeshRenderer:
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m_Enabled: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
@@ -437,6 +437,7 @@ MeshRenderer:
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m_PreserveUVs: 1
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 0
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_Material: {fileID: 0}
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--- !u!33 &1904599577

UnityGLTF/Assets/UnityGLTF/Examples/LanternSpecGlossTestScene.unity

Lines changed: 3 additions & 2 deletions
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@@ -144,10 +144,11 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 70ff706d2c89cc247a850af95597fcbb, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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target: {fileID: 0}
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ySpeed: 120
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yMinLimit: -20
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yMaxLimit: 80
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distanceMin: 0.5
@@ -220,7 +221,7 @@ Transform:
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 328853373}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 1.2, z: -2.23}
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m_LocalPosition: {x: 0, y: 2.5, z: -5}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}

UnityGLTF/Assets/UnityGLTF/Examples/LanternTestScene.unity

Lines changed: 15 additions & 14 deletions
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@@ -38,11 +38,11 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0.1829417, g: 0.2262355, b: 0.29291272, a: 1}
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m_IndirectSpecularColor: {r: 0.45030367, g: 0.49799693, b: 0.56280375, a: 1}
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m_GISettings:
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m_EnableRealtimeLightmaps: 1
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serializedVersion: 8
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m_Resolution: 2
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m_BakeResolution: 40
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m_TextureWidth: 1024
@@ -88,8 +88,9 @@ LightmapSettings:
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRFilteringAtrousPositionSigmaAO: 1
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m_ShowResolutionOverlay: 1
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m_LightingDataAsset: {fileID: 0}
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m_ShadowMaskMode: 2
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m_UseShadowmask: 1
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--- !u!196 &4
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m_NavMeshData: {fileID: 0}
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type: 2}
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m_PrefabInternal: {fileID: 10002063}
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m_ObjectHideFlags: 0
@@ -204,7 +202,7 @@ GameObject:
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m_Layer: 0
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m_Name: Camera
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m_TagString: Untagged
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m_TagString: MainCamera
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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ySpeed: 120
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zoomSpeed: 0.8
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yMinLimit: -20
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yMaxLimit: 80
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distanceMin: 0.5
@@ -284,11 +283,11 @@ Camera:
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m_TargetEye: 3
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m_HDR: 0
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m_AllowMSAA: 1
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m_AllowDynamicResolution: 0
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m_ForceIntoRT: 0
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m_OcclusionCulling: 1
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m_StereoConvergence: 10
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m_StereoSeparation: 0.022
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m_StereoMirrorMode: 0
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--- !u!4 &328853379
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Transform:
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m_ObjectHideFlags: 0
@@ -434,6 +433,7 @@ MeshRenderer:
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m_Enabled: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
@@ -449,6 +449,7 @@ MeshRenderer:
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m_PreserveUVs: 1
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 0
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!33 &1904599577

UnityGLTF/Assets/UnityGLTF/Examples/MultiSceneTest.unity

Lines changed: 17 additions & 10 deletions
Original file line numberDiff line numberDiff line change
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m_PVRSampleCount: 500
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m_PVRFilterTypeIndirect: 0
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m_PVRFilterTypeAO: 0
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m_PVRFilteringMode: 1
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m_PVRCulling: 1
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m_PVRFilteringGaussRadiusDirect: 1
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m_PVRFilteringGaussRadiusIndirect: 5
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m_PVRFilteringGaussRadiusAO: 2
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m_PVRFilteringAtrousColorSigma: 1
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m_PVRFilteringAtrousNormalSigma: 1
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m_PVRFilteringAtrousPositionSigma: 1
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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRFilteringAtrousPositionSigmaAO: 1
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m_ShowResolutionOverlay: 1
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m_LightingDataAsset: {fileID: 0}
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m_UseShadowmask: 1
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tileSize: 256
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GameObject:
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
@@ -150,6 +156,7 @@ MeshRenderer:
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m_PreserveUVs: 1
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 0
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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- component: {fileID: 758867166}
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m_Layer: 0
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m_Name: Camera
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m_TagString: Untagged
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m_TagString: MainCamera
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
@@ -223,10 +230,11 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 70ff706d2c89cc247a850af95597fcbb, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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target: {fileID: 1647343058}
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ySpeed: 120
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zoomSpeed: 0.8
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yMinLimit: -20
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yMaxLimit: 80
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distanceMin: 0.5
@@ -287,11 +295,11 @@ Camera:
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m_TargetEye: 3
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m_HDR: 0
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m_AllowMSAA: 1
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m_AllowDynamicResolution: 0
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m_ForceIntoRT: 0
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m_OcclusionCulling: 1
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m_StereoSeparation: 0.022
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UnityGLTF/Assets/UnityGLTF/Examples/SciFiHelmetTestScene.unity

Lines changed: 3 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -187,11 +187,6 @@ Prefab:
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 100100000, guid: 5255039e40b37b14fbcc0b72a30fc62e, type: 2}
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type: 2}
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m_PrefabInternal: {fileID: 10002063}
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GameObject:
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m_ObjectHideFlags: 0
@@ -207,7 +202,7 @@ GameObject:
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m_Layer: 0
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m_Name: Camera
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m_TagString: Untagged
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m_TagString: MainCamera
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_Script: {fileID: 11500000, guid: 70ff706d2c89cc247a850af95597fcbb, type: 3}
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yMaxLimit: 80
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distanceMin: 0.5

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