Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Unity Getting Crash after compiled and generated .dll files from GLTSerialisation on visual studio. #623

Closed
pradeep-recinfo opened this issue Mar 19, 2021 · 3 comments

Comments

@pradeep-recinfo
Copy link

Hello,
My requirements in short.

  1. I need to upload an IFC building file from mobile in our unity application.
  2. Need to convert it to .GLB format.
  3. Need to upload/Download the .GLB models from AWS server based on user stored models.
    These are my requirements, to achieve this i have gone through some tutorial stated that, we need to convert the .GLB to .GLTF format which gives in lesser size. For that i am trying this plugin which is throwing compile time error.
    Once i have compiled the serialization project on visual studio. My Unity started crashing. Please suggest me any workaround how i can achieve my requirement.
@sivatejachigicherla
Copy link

Build the project in Visual Studio and go to bin folder in Debug/Release, copy the dll's to plugins folder in Unity project. This solves the crash issue, but if you need to convert from glb to gltf there are other converts available on the internet, which can be easily integrated into AWS

@hybridherbst
Copy link
Collaborator

Should also be fixed on dev / this PR:

@pfcDorn
Copy link
Contributor

pfcDorn commented Feb 9, 2024

Please update to the latest version and open a new issue if the problem persists. Thanks!

@pfcDorn pfcDorn closed this as completed Feb 9, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants