-
Notifications
You must be signed in to change notification settings - Fork 499
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
WebGL build Libc dll error #637
Comments
Seems to be quite a lot of issues with WebGL: Unless the export feature is important for your project, I suggest that you use gltFast instead. It works well on WebGL and the developer is actively improving it: Export is still under development. |
Em technically I don't need the export... I'm just trying to display GLTF/GLB files in a simple window... We've tried GLTFast but there is a problem with the management of transparency in their shaders |
Would be great if you give the dev branch / this PR a try for better WebGL support: |
Excuse me, how to solve this problem? |
Please try the dev branch! WebGL works fine as far as I'm aware (both import and export). |
How to operate? |
Sorry, I totally forgot about testing that, I'll have a look and let you know! |
Has anyone managed to make a webgl build working ?
I'm on unity 2021.1.24fc1 and whenever I do a WebGL build with the test scenes I end up with the following error:
"Unable to open DLL libc! Dynamic linking is not supported in WebAssembly builds due to limitations to performance and code size. Please statically link in the needed libraries."
Can anyone point me at the steps to solve this error please ?
The text was updated successfully, but these errors were encountered: