It seems that some checks do not run when a mesh is draco-compressed, resulting in incorrect validation (the file passes validation despite not being valid).
Related
- File with draco-compressed meshes displays as valid (no errors) as the validator isn't able to check any of the mesh data:
TrongCom Website.zip
The missing draco extension support is a warning ("KHR_draco_mesh_compression not supported") but easily overlooked.

- Same file but without draco compression correctly shows errors with skin weights and bone indices (ACCESSOR_JOINTS_INDEX_OOB, ACCESSOR_WEIGHTS_NON_NORMALIZED):
TrongCom Website.noDraco.zip

Expected would the that errors like ACCESSOR_JOINTS_INDEX_OOB would also be logged for meshes that are draco-compressed.
It would be great if the validator would support draco as well to avoid errors such as this!