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PostMapInitTest.cs
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using System.Collections.Generic;
using System.IO;
using System.Linq;
using Content.Server.GameTicking;
using Content.Server.Maps;
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Systems;
using Content.Server.Spawners.Components;
using Content.Server.Station.Components;
using Content.Shared.CCVar;
using Content.Shared.Roles;
using Robust.Server.GameObjects;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
public sealed class PostMapInitTest
{
private const bool SkipTestMaps = true;
private const string TestMapsPath = "/Maps/Test/";
private static readonly string[] NoSpawnMaps =
{
"CentComm",
"Dart",
};
private static readonly string[] Grids =
{
"/Maps/centcomm.yml",
"/Maps/Shuttles/cargo.yml",
"/Maps/Shuttles/emergency.yml",
"/Maps/infiltrator.yml",
};
private static readonly string[] GameMaps =
{
"Dev",
"TestTeg",
"Fland",
"Meta",
"Packed",
"Cluster",
"Omega",
"Bagel",
"Origin",
"CentComm",
"Box",
"Europa",
"Saltern",
"Core",
"Marathon",
"MeteorArena",
"Atlas",
"Reach",
// SS220 Maps
"220Delta",
"Frankenstein",
"220Bagel",
"220Fland",
"220Ishimura",
"220Gate",
"Nox",
"Snout",
"220Avrite",
"220Marathon",
"220Hive",
"VoidZone",
"NTvsSSSP",
"Axioma"
};
/// <summary>
/// Asserts that specific files have been saved as grids and not maps.
/// </summary>
[Test, TestCaseSource(nameof(Grids))]
public async Task GridsLoadableTest(string mapFile)
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var entManager = server.ResolveDependency<IEntityManager>();
var mapLoader = entManager.System<MapLoaderSystem>();
var mapManager = server.ResolveDependency<IMapManager>();
var cfg = server.ResolveDependency<IConfigurationManager>();
Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
await server.WaitPost(() =>
{
var mapId = mapManager.CreateMap();
try
{
#pragma warning disable NUnit2045
Assert.That(mapLoader.TryLoad(mapId, mapFile, out var roots));
Assert.That(roots.Where(uid => entManager.HasComponent<MapGridComponent>(uid)), Is.Not.Empty);
#pragma warning restore NUnit2045
}
catch (Exception ex)
{
throw new Exception($"Failed to load map {mapFile}, was it saved as a map instead of a grid?", ex);
}
try
{
mapManager.DeleteMap(mapId);
}
catch (Exception ex)
{
throw new Exception($"Failed to delete map {mapFile}", ex);
}
});
await server.WaitRunTicks(1);
await pair.CleanReturnAsync();
}
[Test]
public async Task NoSavedPostMapInitTest()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var resourceManager = server.ResolveDependency<IResourceManager>();
var mapFolder = new ResPath("/Maps");
var maps = resourceManager
.ContentFindFiles(mapFolder)
.Where(filePath => filePath.Extension == "yml" && !filePath.Filename.StartsWith(".", StringComparison.Ordinal))
.ToArray();
foreach (var map in maps)
{
var rootedPath = map.ToRootedPath();
// ReSharper disable once RedundantLogicalConditionalExpressionOperand
if (SkipTestMaps && rootedPath.ToString().StartsWith(TestMapsPath, StringComparison.Ordinal))
{
continue;
}
if (!resourceManager.TryContentFileRead(rootedPath, out var fileStream))
{
Assert.Fail($"Map not found: {rootedPath}");
}
using var reader = new StreamReader(fileStream);
var yamlStream = new YamlStream();
yamlStream.Load(reader);
var root = yamlStream.Documents[0].RootNode;
var meta = root["meta"];
var postMapInit = meta["postmapinit"].AsBool();
Assert.That(postMapInit, Is.False, $"Map {map.Filename} was saved postmapinit");
}
await pair.CleanReturnAsync();
}
[Test, TestCaseSource(nameof(GameMaps))]
public async Task GameMapsLoadableTest(string mapProto)
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var mapManager = server.ResolveDependency<IMapManager>();
var entManager = server.ResolveDependency<IEntityManager>();
var mapLoader = entManager.System<MapLoaderSystem>();
var protoManager = server.ResolveDependency<IPrototypeManager>();
var ticker = entManager.EntitySysManager.GetEntitySystem<GameTicker>();
var shuttleSystem = entManager.EntitySysManager.GetEntitySystem<ShuttleSystem>();
var xformQuery = entManager.GetEntityQuery<TransformComponent>();
var cfg = server.ResolveDependency<IConfigurationManager>();
Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
await server.WaitPost(() =>
{
var mapId = mapManager.CreateMap();
try
{
ticker.LoadGameMap(protoManager.Index<GameMapPrototype>(mapProto), mapId, null);
}
catch (Exception ex)
{
throw new Exception($"Failed to load map {mapProto}", ex);
}
var shuttleMap = mapManager.CreateMap();
var largest = 0f;
EntityUid? targetGrid = null;
var memberQuery = entManager.GetEntityQuery<StationMemberComponent>();
var grids = mapManager.GetAllGrids(mapId).ToList();
var gridUids = grids.Select(o => o.Owner).ToList();
targetGrid = gridUids.First();
foreach (var grid in grids)
{
var gridEnt = grid.Owner;
if (!memberQuery.HasComponent(gridEnt))
continue;
var area = grid.Comp.LocalAABB.Width * grid.Comp.LocalAABB.Height;
if (area > largest)
{
largest = area;
targetGrid = gridEnt;
}
}
// Test shuttle can dock.
// This is done inside gamemap test because loading the map takes ages and we already have it.
var station = entManager.GetComponent<StationMemberComponent>(targetGrid!.Value).Station;
if (entManager.TryGetComponent<StationEmergencyShuttleComponent>(station, out var stationEvac))
{
var shuttlePath = stationEvac.EmergencyShuttlePath;
#pragma warning disable NUnit2045
Assert.That(mapLoader.TryLoad(shuttleMap, shuttlePath.ToString(), out var roots));
EntityUid shuttle = default!;
Assert.DoesNotThrow(() =>
{
shuttle = roots.First(uid => entManager.HasComponent<MapGridComponent>(uid));
}, $"Failed to load {shuttlePath}");
Assert.That(
shuttleSystem.TryFTLDock(shuttle,
entManager.GetComponent<ShuttleComponent>(shuttle), targetGrid.Value),
$"Unable to dock {shuttlePath} to {mapProto}");
#pragma warning restore NUnit2045
}
mapManager.DeleteMap(shuttleMap);
if (entManager.HasComponent<StationJobsComponent>(station))
{
// Test that the map has valid latejoin spawn points
if (!NoSpawnMaps.Contains(mapProto))
{
var lateSpawns = 0;
var query = entManager.AllEntityQueryEnumerator<SpawnPointComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (comp.SpawnType != SpawnPointType.LateJoin
|| !xformQuery.TryGetComponent(uid, out var xform)
|| xform.GridUid == null
|| !gridUids.Contains(xform.GridUid.Value))
{
continue;
}
lateSpawns++;
break;
}
Assert.That(lateSpawns, Is.GreaterThan(0), $"Found no latejoin spawn points on {mapProto}");
}
// Test all availableJobs have spawnPoints
// This is done inside gamemap test because loading the map takes ages and we already have it.
var jobList = entManager.GetComponent<StationJobsComponent>(station).RoundStartJobList
.Where(x => x.Value != 0)
.Select(x => x.Key);
var spawnPoints = entManager.EntityQuery<SpawnPointComponent>()
.Where(spawnpoint => spawnpoint.SpawnType == SpawnPointType.Job)
.Select(spawnpoint => spawnpoint.Job.ID)
.Distinct();
List<string> missingSpawnPoints = new();
foreach (var spawnpoint in jobList.Except(spawnPoints))
{
if (protoManager.Index<JobPrototype>(spawnpoint).SetPreference)
missingSpawnPoints.Add(spawnpoint);
}
Assert.That(missingSpawnPoints, Has.Count.EqualTo(0),
$"There is no spawnpoint for {string.Join(", ", missingSpawnPoints)} on {mapProto}.");
}
try
{
mapManager.DeleteMap(mapId);
}
catch (Exception ex)
{
throw new Exception($"Failed to delete map {mapProto}", ex);
}
});
await server.WaitRunTicks(1);
await pair.CleanReturnAsync();
}
[Test]
public async Task AllMapsTested()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var protoMan = server.ResolveDependency<IPrototypeManager>();
var gameMaps = protoMan.EnumeratePrototypes<GameMapPrototype>()
.Where(x => !pair.IsTestPrototype(x))
.Select(x => x.ID)
.ToHashSet();
Assert.That(gameMaps.Remove(PoolManager.TestMap));
Assert.That(gameMaps, Is.EquivalentTo(GameMaps.ToHashSet()), "Game map prototype missing from test cases.");
await pair.CleanReturnAsync();
}
[Test]
public async Task NonGameMapsLoadableTest()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var mapLoader = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<MapLoaderSystem>();
var mapManager = server.ResolveDependency<IMapManager>();
var resourceManager = server.ResolveDependency<IResourceManager>();
var protoManager = server.ResolveDependency<IPrototypeManager>();
var cfg = server.ResolveDependency<IConfigurationManager>();
Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
var gameMaps = protoManager.EnumeratePrototypes<GameMapPrototype>().Select(o => o.MapPath).ToHashSet();
var mapFolder = new ResPath("/Maps");
var maps = resourceManager
.ContentFindFiles(mapFolder)
.Where(filePath => filePath.Extension == "yml" && !filePath.Filename.StartsWith(".", StringComparison.Ordinal))
.ToArray();
var mapNames = new List<string>();
foreach (var map in maps)
{
if (gameMaps.Contains(map))
continue;
var rootedPath = map.ToRootedPath();
if (SkipTestMaps && rootedPath.ToString().StartsWith(TestMapsPath, StringComparison.Ordinal))
{
continue;
}
mapNames.Add(rootedPath.ToString());
}
await server.WaitPost(() =>
{
Assert.Multiple(() =>
{
foreach (var mapName in mapNames)
{
var mapId = mapManager.CreateMap();
try
{
Assert.That(mapLoader.TryLoad(mapId, mapName, out _));
}
catch (Exception ex)
{
throw new Exception($"Failed to load map {mapName}", ex);
}
try
{
mapManager.DeleteMap(mapId);
}
catch (Exception ex)
{
throw new Exception($"Failed to delete map {mapName}", ex);
}
}
});
});
await server.WaitRunTicks(1);
await pair.CleanReturnAsync();
}
}
}