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script.js
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function getComputerChoice(arr){
//function to print random weapon from computer.
const randomIndex = Math.floor(Math.random() * arr.length);
const item = arr[randomIndex];
return item;
}
function playRound(playerSelection, computerSelection,playerScore,computerScore){
//Function to print the result of game
if (playerSelection == computerSelection) {
var status = "(It's a draw.)"
}else if ( playerSelection == 'rock' && computerSelection == 'paper'){
var status = "(You Lose.)"
computerScore++;
}else if ( playerSelection == 'paper' && computerSelection == 'scissor'){
var status = "(You Lose.)"
computerScore++;
}else if ( playerSelection == 'scissor' && computerSelection == 'rock'){
var status = "(You Lose.)"
computerScore++;
}else if ( playerSelection == 'rock' && computerSelection == 'scissor'){
var status = "(You Won.)"
playerScore++;
}else if ( playerSelection == 'paper' && computerSelection == 'rock'){
var status = "(You Won.)"
playerScore++;
}else if ( playerSelection == 'scissor' && computerSelection == 'paper'){
var status = "(You Won.)"
playerScore++;
}
var result= status;
return result
}
const weapons = ['rock','paper','scissor' ];
//Scores
var computerScore= 0;
var playerScore = 0;
const computerscore= document.getElementById('computerScore');
const playerscore= document.getElementById('playerScore');
computerscore.innerHTML = "Computer Score: " +computerScore;
playerscore.innerHTML = "Player Score: " +playerScore;
const resultDiv = document.getElementById('resultBox')
const computerWeaponResult =document.getElementById('ComputerWeaponResult')
let computerWeapon = getComputerChoice(weapons);
let playerWeapon = "";
const rock = document.getElementById('rockImg');
const paper = document.getElementById('paperImg');
const scissor = document.getElementById('scissorImg');
//aading value to playerWeapon,if clicked
rock.addEventListener('click', () => {
playerWeapon += 'rock';
console.log('players weapon :'+playerWeapon)
let roundResult = playRound(playerWeapon, computerWeapon,playerScore,computerScore);
computerWeaponResult.textContent = "Computer's Weapon : " + computerWeapon;
resultDiv.textContent = "Result is : "+ roundResult;
if(roundResult === '(You Won.)'){
playerScore += 1;
}
else if(roundResult === '(You Lose.)'){
computerScore += 1;
}
if(playerScore >= 5){
playerscore.innerHTML = "Player Score: " +playerScore;
alert("Congratulation on winning against the computer. Victory!!!!!!!!!");
location.reload();
}
else if(computerScore >= 5)
{
computerscore.innerHTML = "Computer Score: " +computerScore;
alert('YOU LOSE ... Try again!!!');
location.reload();
}
computerscore.innerHTML = "Computer Score: " +computerScore;
playerscore.innerHTML = "Player Score: " +playerScore;
playerWeapon="";
computerWeapon = getComputerChoice(weapons);
})
paper.addEventListener('click', () => {
playerWeapon += 'paper';
console.log('players weapon :'+playerWeapon)
let roundResult = playRound(playerWeapon, computerWeapon);
computerWeaponResult.textContent = "Computer's Weapon : " + computerWeapon;
resultDiv.textContent = "Result is : "+ roundResult;
if(roundResult === '(You Won.)'){
playerScore += 1;
}
else if(roundResult === '(You Lose.)'){
computerScore += 1;
}
if(playerScore >= 5){
playerscore.innerHTML = "Player Score: " +playerScore;
alert("Congratulation on winning against the computer. Victory!!!!!!!!!");
location.reload();
}
else if(computerScore >= 5){
computerscore.innerHTML = "Computer Score: " +computerScore;
alert('YOU LOSE ... Try again!!!');
location.reload();
}
computerscore.innerHTML = "Computer Score: " +computerScore;
playerscore.innerHTML = "Player Score: " +playerScore;
playerWeapon="";
computerWeapon = getComputerChoice(weapons);
})
scissor.addEventListener('click', () => {
playerWeapon += 'scissor'
console.log('players weapon :'+playerWeapon)
let roundResult = playRound(playerWeapon, computerWeapon);
computerWeaponResult.textContent = "Computer's Weapon : " + computerWeapon;
resultDiv.textContent = "Result is : "+ roundResult;
if(roundResult === '(You Won.)'){
playerScore += 1;
}
else if(roundResult === '(You Lose.)'){
computerScore += 1;
}
if(playerScore >= 5){
playerscore.innerHTML = "Player Score: " +playerScore;
alert("Congratulation on winning against the computer. Victory!!!!!!!!!");
location.reload();
}
else if(computerScore >= 5){
computerscore.innerHTML = "Computer Score: " +computerScore;
alert('YOU LOSE ... Try again!!!');
location.reload();
}
computerscore.innerHTML = "Computer Score: " +computerScore;
playerscore.innerHTML = "Player Score: " +playerScore;
playerWeapon="";
computerWeapon = getComputerChoice(weapons);
})