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gluecksRad.html
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<!doctype html>
<html>
<head>
<title>Glücksrad</title>
<meta charset="UTF-8">
<link href="wheel.css" type="text/css" rel="stylesheet">
<script type="text/javascript" src="lib/jquery/jquery-1.6.2.min.js"></script>
<script type="text/javascript" src="lib/jquery/jquery.tinysort.js"></script>
<script type="text/javascript" src="db.js"></script>
<script type="text/javascript"src="lib/jquery/js.cookie.js"></script>
<script type="text/javascript">
// Begin my Javascript/jQuery
function getTeams() {
$('#einsBox').val(localStorage.getItem('eins'));
$('#zweiBox').val(localStorage.getItem('zwei'));
}
function enterTeams() {
var eins = $('#einsBox').val();
var zwei = $('#zweiBox').val();
var puzzleNum = $('#puzzleNum').val();
var categoryNum = $('input[name=categoryName]:checked').val();
puzzle = category[categoryNum][puzzleNum-1]; // global
var alphabet = "abcdefghijklmnopqrstuvwxyzäöüß";
var letter;
// Remember team names
localStorage.setItem("eins",eins);
localStorage.setItem("zwei",zwei);
$('#teamDiv').html(
"<table><tr><th><span id='einsTeam' onclick='increment(1);'>"
+ eins + "</span></th><th><span id='zweiTeam' onclick='increment(2);'>"
+ zwei + "</th></tr>"
+ "<tr><td align='center'><span id='einsScore'>0</span></td>"
+ "<td align='center'><span id='zweiScore'>0</span></td></tr>"
+ "<tr><td align='center' colspan=2><input type='text' id='winnings' "
+ "size=10></td></tr><tr><td align='center' colspan=2>"
+ "<button type='button' onclick='reset();'>Rücksetzen</button></td></tr>"
+ "<tr><td align='center' colspan=2><a target='_blank' href='regeln.html'>Regeln</a>"
+ "</td></tr></table>");
$('#hangman').html("");
for (i = 0; i < puzzle.length; i++) {
letter = puzzle.charAt(i);
if (letter === " ") {
letter = " ";
} else if (letter === "-") {
letter = "-";
} else {
letter = "_";
}
$('#hangman').html(
$('#hangman').html()
+ "<button id='" + i + "' type = 'button' "
+ "onclick='display(this.id)'>" + letter
+ "</button>");
} // for
$('#hangman').html(
$('#hangman').html()
+ "</br>" + categoryNames[categoryNum] + " " + puzzleNum + "</br>");
for (i = 0; i < 30; i++) {
letter = alphabet.charAt(i);
$('#hangman').html(
$('#hangman').html()
+ "<button id='" + letter + "' type = 'button' "
+ "onclick='crossOut(this.id)'>" + letter
+ "</button>");
}
} // enterTeams
function crossOut(id) {
$('#' + id).html("*");
}
function display(index) {
letter = puzzle.charAt(index);
$('#' + index).html(letter);
}
function increment(team) {
var current,amount;
var won = parseFloat($('#winnings').val());
if (team == 1) {
current = parseFloat($('#einsScore').html());
amount = current + won;
$('#einsScore').html(amount);
if (isNaN($('#einsScore').html())) {
$('#einsScore').html(current);
}
} else { // team == 2
current = parseFloat($('#zweiScore').html());
amount = current + won;
$('#zweiScore').html(amount);
if (isNaN($('#zweiScore').html())) {
$('#zweiScore').html(current);
}
}
$('#winnings').val("");
} // increment
function reset() {
$('#einsScore').html(0);
$('#zweiScore').html(0);
} // reset
// End my Javascript/jQuery
</script>
<!--Begin stolen code -->
<script type="text/javascript">
// Helpers
shuffle = function(o) {
for (var j, x, i = o.length; i; j = parseInt(Math.random() * i),
x = o[--i],
o[i] = o[j],
o[j] = x);
return o;
};
Number.prototype.mod = function(n) {
return ((this%n)+n)%n;
}
</script>
<script type="text/javascript">
// WHEEL!
var wheel = {
timerHandle : 0,
timerDelay : 33,
angleCurrent : 0,
angleDelta : 0,
size : 290,
canvasContext : null,
colors : [ '#ffff00', '#ffc700', '#ff9100', '#ff6301', '#ff0000', '#c6037e',
'#713697', '#444ea1', '#2772b2', '#0297ba', '#008e5b', '#8ac819' ],
segments : [],
seg_colors : [], // Cache of segments to colors
maxSpeed : Math.PI / 16,
upTime : 1000, // How long to spin up for (in ms)
downTime : 17000, // How long to slow down for (in ms)
spinStart : 0,
frames : 0,
centerX : 300,
centerY : 300,
spin : function() {
// Start the wheel only if it's not already spinning
if (wheel.timerHandle == 0) {
wheel.spinStart = new Date().getTime();
// Randomly vary how hard the spin is
wheel.maxSpeed = Math.PI / (16 + Math.random());
wheel.frames = 0;
wheel.sound.play();
wheel.timerHandle = setInterval(wheel.onTimerTick, wheel.timerDelay);
} // if
},
onTimerTick : function() {
wheel.frames++;
wheel.draw();
var duration = (new Date().getTime() - wheel.spinStart);
var progress = 0;
var finished = false;
if (duration < wheel.upTime) {
progress = duration / wheel.upTime;
wheel.angleDelta = wheel.maxSpeed
* Math.sin(progress * Math.PI / 2);
} else {
progress = duration / wheel.downTime;
wheel.angleDelta = wheel.maxSpeed
* Math.sin(progress * Math.PI / 2 + Math.PI / 2);
if (progress >= 1)
finished = true;
}
wheel.angleCurrent += wheel.angleDelta;
while (wheel.angleCurrent >= Math.PI * 2)
// Keep the angle in a reasonable range
wheel.angleCurrent -= Math.PI * 2;
if (finished) {
clearInterval(wheel.timerHandle);
wheel.timerHandle = 0;
wheel.angleDelta = 0;
} // if
}, // onTimerTick
init : function(optionList) {
try {
wheel.initWheel();
wheel.initAudio();
wheel.initCanvas();
wheel.draw();
$.extend(wheel, optionList);
} catch (exceptionData) {
alert('Wheel is not loaded ' + exceptionData);
}
},
initAudio : function() {
var sound = document.createElement('audio');
sound.setAttribute('src', 'wheel.mp3');
wheel.sound = sound;
},
initCanvas : function() {
var canvas = $('#wheel #canvas').get(0);
canvas.addEventListener("click", wheel.spin, false);
wheel.canvasContext = canvas.getContext("2d");
},
initWheel : function() {
shuffle(wheel.colors);
},
// Called when segments have changed
update : function() {
// Ensure we start mid way on a item
//var r = Math.floor(Math.random() * wheel.segments.length);
var r = 0;
wheel.angleCurrent = ((r + 0.5) / wheel.segments.length) * Math.PI * 2;
var segments = wheel.segments;
var len = segments.length;
var colors = wheel.colors;
var colorLen = colors.length;
// Generate a color cache (so we have consistent coloring)
var seg_color = new Array();
for (var i = 0; i < len; i++)
seg_color.push(colors[i.mod(colorLen)]);
wheel.seg_color = seg_color;
wheel.draw();
},
draw : function() {
wheel.clear();
wheel.drawWheel();
wheel.drawNeedle();
},
clear : function() {
var ctx = wheel.canvasContext;
ctx.clearRect(0, 0, 1000, 800);
},
drawNeedle : function() {
var ctx = wheel.canvasContext;
var centerX = wheel.centerX;
var centerY = wheel.centerY;
var size = wheel.size;
ctx.lineWidth = 1;
ctx.strokeStyle = '#000000';
ctx.fileStyle = '#ffffff';
ctx.beginPath();
ctx.moveTo(centerX + size - 40, centerY);
ctx.lineTo(centerX + size + 20, centerY - 10);
ctx.lineTo(centerX + size + 20, centerY + 10);
ctx.closePath();
ctx.stroke();
ctx.fill();
// Which segment is being pointed to?
var i = wheel.segments.length -
Math.floor((wheel.angleCurrent / (Math.PI * 2)) *
wheel.segments.length) - 1;
// Now draw the winning name
ctx.textAlign = "left";
ctx.textBaseline = "middle";
ctx.fillStyle = '#000000';
ctx.font = "2em Arial";
ctx.fillText(wheel.segments[i], centerX + size + 25, centerY);
},
drawSegment : function(key, lastAngle, angle) {
var ctx = wheel.canvasContext;
var centerX = wheel.centerX;
var centerY = wheel.centerY;
var size = wheel.size;
var segments = wheel.segments;
var len = wheel.segments.length;
var colors = wheel.seg_color;
var value = segments[key];
ctx.save();
ctx.beginPath();
// Start in the centre
ctx.moveTo(centerX, centerY);
// Draw a arc around the edge
ctx.arc(centerX, centerY, size, lastAngle, angle, false);
ctx.lineTo(centerX, centerY); // Now draw a line back to the centre
// Clip anything that follows to this area
// ctx.clip();
// It would be best to clip, but we can double performance without it
ctx.closePath();
ctx.fillStyle = colors[key];
ctx.fill();
ctx.stroke();
// Now draw the text
ctx.save(); // The save ensures this works on Android devices
ctx.translate(centerX, centerY);
ctx.rotate((lastAngle + angle) / 2);
ctx.fillStyle = '#000000';
ctx.fillText(value.substr(0, 20), size / 2 + 20, 0);
ctx.restore();
ctx.restore();
},
drawWheel : function() {
var ctx = wheel.canvasContext;
var angleCurrent = wheel.angleCurrent;
var lastAngle = angleCurrent;
var segments = wheel.segments;
var len = wheel.segments.length;
var colors = wheel.colors;
var colorsLen = wheel.colors.length;
var centerX = wheel.centerX;
var centerY = wheel.centerY;
var size = wheel.size;
var PI2 = Math.PI * 2;
ctx.lineWidth = 1;
ctx.strokeStyle = '#000000';
ctx.textBaseline = "middle";
ctx.textAlign = "center";
ctx.font = "1.4em Arial";
for (var i = 1; i <= len; i++) {
var angle = PI2 * (i / len) + angleCurrent;
wheel.drawSegment(i - 1, lastAngle, angle);
lastAngle = angle;
}
// Draw a center circle
ctx.beginPath();
ctx.arc(centerX, centerY, 20, 0, PI2, false);
ctx.closePath();
ctx.fillStyle = '#ffffff';
ctx.strokeStyle = '#000000';
ctx.fill();
ctx.stroke();
// Draw outer circle
ctx.beginPath();
ctx.arc(centerX, centerY, size, 0, PI2, false);
ctx.closePath();
ctx.lineWidth = 10;
ctx.strokeStyle = '#000000';
ctx.stroke();
},
}
window.onload = function() {
wheel.init();
// var segments = new Array(
// "400\u20AC",
// "350\u20AC",
// "600\u20AC",
// "450\u20AC",
// "Bankrott",
// "800\u20AC",
// "700\u20AC",
// "300\u20AC",
// "1000\u20AC",
// "Freispiel",
// "Versuch verlieren"
// );
var segments = new Array(
"400\u20AC",
"350\u20AC",
"600\u20AC",
"Bankrott",
"450\u20AC",
"900\u20AC",
"800\u20AC",
"500\u20AC",
"Aussetzen",
"700\u20AC",
"300\u20AC",
"650\u20AC",
"1000\u20AC",
"Freispiel"
);
wheel.segments = segments;
wheel.update();
// Hide the address bar (for mobile devices)!
setTimeout(function() {
window.scrollTo(0, 1);
}, 0);
}
</script>
</head>
<body>
<div id="wheel">
<!-- <canvas id="canvas" width="1000" height="600"></canvas> -->
<canvas id="canvas" width="900" height="600"></canvas>
</div>
<div class="double" class="center" id="teamDiv">
<table>
<tr>
<td>Team Eins: </td>
<td><input type="text" id="einsBox" size=10></td>
</tr>
<tr>
<td>Team Zwei: </td>
<td><input type="text" id="zweiBox" size=10></td>
</tr>
<tr>
<td>Kategorie:</td>
<td>
<input type="radio" name="categoryName" value="0">Was machst du?<br>
<input type="radio" name="categoryName" value="1">Berühmte Deutschsprechende<br>
<input type="radio" name="categoryName" value="2">Ein Ort<br>
<input type="radio" name="categoryName" value="3">Speise und Getränke<br>
<input type="radio" name="categoryName" value="4">Sehenswürdigkeiten
</td>
</tr>
<tr>
<td>Rätselnummer: </td>
<td>
<input type="number"id="puzzleNum" min="1" step="1">
</td>
</tr>
<tr>
<td> </td>
<td><button type="submit" onclick="enterTeams();">Eingeben</button></td>
</tr>
</table>
</div>
<div class="double" id="hangman"></div>
<script type="text/javascript">
getTeams();
</script>
</body>
</html>