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This utility is meant to help people set up the 52 blend shapes that are used by IFacialMocap compatible software to provide face-tracking for their 3D model.
Due to this being a super monotonous task that gets infuriatingly boring after a while, I decided to make a little tool that sets it up for you, based on a single tool windows that defaults to what 99% of people have on their model already.
How-to (4 super "complex" steps)
Open the tool Tools / LauraRozier / Configure IFacialMocap Blend Shapes
Configure the tool
Drag your VRM avatar descriptor into the tool window's VRM Blend Shape Proxy field
Select the mesh containing your facial tracking blend shapes in the Face Mesh field
Disable any blend shapes you don't want and set the names/values to the correct ones to match your avatar
Click the big Apply button at the bottom, wait for Unity to do it's thing, happy claps