@@ -21,8 +21,29 @@ void setup() {
2121 set_skill ("combat/defense" , 100 );
2222 count = 0 ;
2323
24+ add_pattern ("%s picks up %s." , "say Why did $1 take $2?" );
25+ add_pattern ("%s drops %s." , "say Why did $1 drop $2?" );
26+
27+ /* These need to be checked */
28+ add_pattern ("shut up" , "say WHy do you want me to shut up?" );
29+ add_pattern ("Shut up" , "say WHy do you want me to shut up?" );
30+ add_pattern ("%s sells" , "say WHy did you sell $1?" );
31+ add_pattern ("%s attack" , "say Why do you attack that $1?" );
32+ add_pattern ("%s left the game" , "say Why did $1 quit the game?" );
33+ add_pattern ("is now level" , "say How does it feel to now be level $2?" );
34+ add_pattern ("smiles" , "smiles" );
35+ add_pattern ("happily" , "smiles" );
36+ add_pattern ("%s arrives" , "say Hello $1, nice to see you!" );
37+ add_pattern ("%s enters" , "say Hello $1, nice to see you!" );
38+ add_pattern ("%s appears" , "say Hello $1, nice to see you!" );
39+ add_pattern ("%s says:" , "test_say" );
40+ add_pattern ("%s tells you:" , "test_say" );
41+ add_pattern ("%s leaves %s" , "go $2" );
42+ add_pattern ("%s gives you %s" , "gives" );
43+ add_pattern ("%s gives you %s" , "gives" );
44+
2445 a_str = ({
25- "say Don't hit men " ,
46+ "say Don't hit me! " ,
2647 "say That hurt!" ,
2748 "say Help, someone!" ,
2849 "say Why can't you go bullying elsewhere?" ,
@@ -58,66 +79,6 @@ private int is_harry(string str) {
5879 return lowercase (str ) == "harry" ;
5980}
6081
61- /* XXX get harry from vill_road2.c Needs lots of work... */
62- private void why_did (string str ) {
63- string who , what , tmp ;
64-
65- sscanf (str , "%s %s" , who , what );
66- if (is_harry (who )) {
67- return ;
68- }
69- if (sscanf (what , "sells %*s" ) == 1 ) {
70- respond ("say Why did you sell " + what );
71- }
72- if (sscanf (str , "%s attacks %s." , who , what ) == 2 ) {
73- respond ("say Why does " + who + " attack " + what + "?" );
74- }
75- if (sscanf (str , "%s left the game." , who ) == 1 ) {
76- respond ("say Why did " + who + " quit the game ?" );
77- }
78- if (sscanf (str , "%s takes %s.\n" , who , what ) == 2 ) {
79- respond ("say Why did " + who + " take " + what + " ?" );
80- }
81- if (sscanf (what , "drops %s." , tmp ) == 1 ) {
82- respond ("say Why did " + who + " drop " + tmp + "?" );
83- }
84- }
85-
86- private void how_does_it_feel (string str ) {
87- string who , what ;
88- sscanf (str , "%s %s" , who , what );
89- if (is_harry (who )) {
90- return ;
91- }
92- if (sscanf (str , "%s is now level %s.\n" , who , what ) == 2 ) {
93- respond ("say How does it feel, being of level " + what + " ?" );
94- }
95- }
96-
97- private void smiles (string str ) {
98- string who , what ;
99-
100- sscanf (str , "%s %s" , who , what );
101- if (is_harry (who )) {
102- return ;
103- }
104- if (check_verb (what , "smile" ) == 1 ) {
105- respond ("smile" );
106- }
107- }
108-
109- private void say_hello (string str ) {
110- string who , what ;
111-
112- sscanf (str , "%s %s" , who , what );
113- if (is_harry (who )) {
114- return ;
115- }
116- if (check_verb (what , "appears" ) == 1 || check_verb (what , "enters" ) == 1 ) {
117- respond ("say Hi " + who + ", nice to see you!" );
118- }
119- }
120-
12182private int contains (string needle , string hay ) {
12283 return sscanf (hay , "%*s" + needle + "%*s" ) == 2 ;
12384}
@@ -204,6 +165,7 @@ private void gives(string str) {
204165 } else {
205166 if (this_object ()-> present (what )) {
206167 who_obj = this_object ()-> query_environment ()-> present (who );
168+
207169 /* XXX sir, ma'am, creature... */
208170 respond ("say Thank you very much, sir." );
209171 }
@@ -231,18 +193,3 @@ void do_extra_actions() {
231193 count = 0 ;
232194 }
233195}
234-
235- void outside_message (string str ) {
236- /* XXX some from these can be spoofed with player emotes... */
237- if (is_fighting ()) {
238- return ;
239- }
240-
241- str = ANSI_D -> strip_colors (str );
242- smiles (str );
243- say_hello (str );
244- why_did (str );
245- follow (str );
246- gives (str );
247- handle_say (str );
248- }
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