@@ -251,6 +251,7 @@ void initDrumset()
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smDrumset->drum (36 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Bass Drum 1" ), NoteHead::Group::HEAD_NORMAL, 7 , Direction::DOWN, 1 , Qt::Key_B);
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smDrumset->drum (37 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Side Stick" ), NoteHead::Group::HEAD_CROSS, 3 , Direction::UP);
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smDrumset->drum (38 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Acoustic Snare" ), NoteHead::Group::HEAD_NORMAL, 3 , Direction::UP, 0 , Qt::Key_A);
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+ smDrumset->drum (39 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Hand Clap" ), NoteHead::Group::HEAD_NORMAL, 3 , Direction::UP);
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smDrumset->drum (40 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Electric Snare" ), NoteHead::Group::HEAD_NORMAL, 3 , Direction::UP);
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smDrumset->drum (41 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Low Floor Tom" ), NoteHead::Group::HEAD_NORMAL, 5 , Direction::UP);
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smDrumset->drum (42 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Closed Hi-Hat" ), NoteHead::Group::HEAD_CROSS, -1 , Direction::UP, 0 , Qt::Key_G);
@@ -269,9 +270,30 @@ void initDrumset()
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smDrumset->drum (55 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Splash Cymbal" ), NoteHead::Group::HEAD_CROSS, -3 , Direction::UP);
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smDrumset->drum (56 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Cowbell" ), NoteHead::Group::HEAD_TRIANGLE_DOWN, 1 , Direction::UP);
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smDrumset->drum (57 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Crash Cymbal 2" ), NoteHead::Group::HEAD_CROSS, -3 , Direction::UP);
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+ smDrumset->drum (58 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Vibraslap" ), NoteHead::Group::HEAD_NORMAL, 3 , Direction::UP);
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smDrumset->drum (59 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Ride Cymbal 2" ), NoteHead::Group::HEAD_CROSS, 2 , Direction::UP);
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+ smDrumset->drum (60 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Hi Bongo" ), NoteHead::Group::HEAD_NORMAL, 8 , Direction::UP);
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+ smDrumset->drum (61 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Low Bongo" ), NoteHead::Group::HEAD_NORMAL, 9 , Direction::UP);
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+ smDrumset->drum (62 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Mute Hi Conga" ), NoteHead::Group::HEAD_CROSS, 5 , Direction::UP);
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smDrumset->drum (63 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Open Hi Conga" ), NoteHead::Group::HEAD_CROSS, 4 , Direction::UP);
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smDrumset->drum (64 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Low Conga" ), NoteHead::Group::HEAD_CROSS, 6 , Direction::UP);
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+ smDrumset->drum (65 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " High Timbale" ), NoteHead::Group::HEAD_CROSS, 8 , Direction::UP);
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+ smDrumset->drum (66 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Low Timbale" ), NoteHead::Group::HEAD_CROSS, 9 , Direction::UP);
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+ smDrumset->drum (67 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " High Agogo" ), NoteHead::Group::HEAD_NORMAL, 3 , Direction::UP);
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+ smDrumset->drum (68 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Low Agogo" ), NoteHead::Group::HEAD_NORMAL, 3 , Direction::UP);
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+ smDrumset->drum (69 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Cabasa" ), NoteHead::Group::HEAD_NORMAL, 3 , Direction::UP);
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+ smDrumset->drum (70 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Maracas" ), NoteHead::Group::HEAD_NORMAL, 3 , Direction::UP);
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+ smDrumset->drum (71 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Short Whistle" ), NoteHead::Group::HEAD_NORMAL, 3 , Direction::UP);
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+ smDrumset->drum (72 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Long Whistle" ), NoteHead::Group::HEAD_NORMAL, 3 , Direction::UP);
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+ smDrumset->drum (73 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Short Güiro" ), NoteHead::Group::HEAD_NORMAL, 3 , Direction::UP);
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+ smDrumset->drum (74 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Long Güiro" ), NoteHead::Group::HEAD_NORMAL, 3 , Direction::UP);
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+ smDrumset->drum (75 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Claves" ), NoteHead::Group::HEAD_NORMAL, 3 , Direction::UP);
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+ smDrumset->drum (76 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Hi Wood Block" ), NoteHead::Group::HEAD_NORMAL, 3 , Direction::UP);
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+ smDrumset->drum (77 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Low Wood Block" ), NoteHead::Group::HEAD_NORMAL, 3 , Direction::UP);
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+ smDrumset->drum (78 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Mute Cuica" ), NoteHead::Group::HEAD_NORMAL, 3 , Direction::UP);
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+ smDrumset->drum (79 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Open Cuica" ), NoteHead::Group::HEAD_NORMAL, 3 , Direction::UP);
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+ smDrumset->drum (80 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Mute Triangle" ), NoteHead::Group::HEAD_NORMAL, 3 , Direction::UP);
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+ smDrumset->drum (81 ) = DrumInstrument (QT_TRANSLATE_NOOP (" drumset" , " Open Triangle" ), NoteHead::Group::HEAD_NORMAL, 3 , Direction::UP);
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}
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}
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