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client.dart
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import 'dart:math';
import 'package:dart_leap/dart_leap.dart';
import 'package:networker/networker.dart';
import 'package:setonix_api/setonix_api.dart';
bool isValidClientEvent(
WorldEvent event,
Channel channel,
WorldState state, {
required AssetManager assetManager,
}) =>
switch (event) {
TeamJoinRequest() => state.info.teams.containsKey(event.team),
TeamLeaveRequest() => state.info.teams.containsKey(event.team),
CellRollRequest() => event.object?.inRange(
0,
state
.getTableOrDefault(event.cell.table)
.getCell(event.cell.position)
.objects
.length -
1) ??
true,
ShuffleCellRequest() => state
.getTableOrDefault(event.cell.table)
.cells
.containsKey(event.cell.position),
ObjectsSpawned() => event.objects.values.expand((e) => e).every((e) {
final figure = assetManager.getFigure(e.asset);
return figure != null &&
(e.variation == null ||
figure.variations.containsKey(e.variation));
}),
ObjectsMoved() => event.from != event.to &&
event.objects.every((e) => e.inRange(
0,
state
.getTableOrDefault(event.table)
.getCell(event.from)
.objects
.length -
1)),
CellHideChanged() => event.object?.inRange(
0,
state
.getTableOrDefault(event.cell.table)
.getCell(event.cell.position)
.objects
.length -
1) ??
true,
ObjectIndexChanged() => event.index.inRange(
0,
state
.getTableOrDefault(event.cell.table)
.getCell(event.cell.position)
.objects
.length -
1),
TeamRemoved() => state.info.teams.containsKey(event.team),
PacksChangeRequest() => channel == kAuthorityChannel,
BoardMoveRequest() => event.from != event.to &&
event.index.inRange(
0,
state
.getTableOrDefault(event.table)
.getCell(event.from)
.tiles
.length -
1),
ModeChangeRequest() => channel == kAuthorityChannel,
_ => true,
};
class ServerResponse {
final NetworkerPacket<ServerWorldEvent> main;
final Set<Channel> needsUpdate;
ServerResponse(this.main, [this.needsUpdate = const {}]);
ServerResponse.builder(ServerWorldEvent event,
[Channel channel = kAnyChannel, this.needsUpdate = const {}])
: main = NetworkerPacket(event, channel);
List<NetworkerPacket<ServerWorldEvent>> buildPackets(
WorldState state, Iterable<Channel> connected) {
return [main, ...buildUpdatePackets(state, connected)];
}
List<NetworkerPacket<WorldInitialized>> buildUpdatePackets(
WorldState state, Iterable<Channel> connected) =>
buildUpdatePacketsFor(state, connected, needsUpdate);
List<NetworkerPacket<WorldInitialized>> buildUpdatePacketsFor(
WorldState state,
Iterable<Channel> connected,
Set<Channel>? needsUpdate) {
needsUpdate ??= this.needsUpdate;
if (needsUpdate.isEmpty) return [];
final packets = <NetworkerPacket<WorldInitialized>>[];
for (final channel in connected) {
if (needsUpdate.contains(channel) || channel == kAnyChannel) {
packets.add(NetworkerPacket(
WorldInitialized(
table: state.protectTable(channel),
),
channel));
}
}
return packets;
}
}
Set<Channel> _hybridNeedsUpdate(HybridWorldEvent event, WorldState state) =>
switch (event) {
TeamRemoved() => {kAnyChannel},
_ => {},
};
ServerResponse? processClientEvent(
WorldEvent? event, Channel channel, WorldState state,
{required AssetManager assetManager, bool allowServerEvents = false}) {
if (event == null) {
return ServerResponse.builder(
WorldInitialized(
table: state.protectTable(channel),
info: state.info,
id: channel,
packsSignature: assetManager
.createSignature(state.info.packs.toSet())
.values
.toList(),
teamMembers: state.teamMembers,
),
channel);
}
if (!isValidClientEvent(event, channel, state, assetManager: assetManager)) {
return null;
}
switch (event) {
case HybridWorldEvent():
return ServerResponse.builder(
event, kAnyChannel, _hybridNeedsUpdate(event, state));
case LocalWorldEvent():
return null;
case ServerWorldEvent():
return allowServerEvents
? ServerResponse.builder(event, kAnyChannel)
: null;
case TeamJoinRequest(team: final team):
return ServerResponse.builder(
TeamJoined(channel, team), kAnyChannel, {channel});
case TeamLeaveRequest(team: final team):
return ServerResponse.builder(
TeamLeft(channel, team), kAnyChannel, {channel});
case CellRollRequest():
final table = state.getTableOrDefault(event.cell.table);
var cell = table.getCell(event.cell.position);
final random = Random();
GameObject roll(GameObject object) {
final figure = assetManager.getFigure(object.asset);
if (figure == null || !figure.rollable) return object;
final variations = figure.variations.keys.toList();
if (variations.isEmpty) return object;
final picked = variations[random.nextInt(variations.length)];
return object.copyWith(variation: picked);
}
final objectIndex = event.object;
List<GameObject> objects;
if (objectIndex != null) {
final object = cell.objects[objectIndex];
objects = List<GameObject>.from(cell.objects)
..[objectIndex] = roll(object);
} else {
objects = cell.objects.map(roll).toList();
}
return ServerResponse.builder(
ObjectsChanged(event.cell, objects), kAnyChannel);
case ShuffleCellRequest():
final table = state.getTableOrDefault(event.cell.table);
final cell = table.cells[event.cell.position];
if (cell == null) return null;
final positions = List<int>.generate(cell.objects.length, (i) => i)
..shuffle();
return ServerResponse.builder(
CellShuffled(event.cell, positions), kAnyChannel);
case PacksChangeRequest():
return ServerResponse.builder(WorldInitialized(
info: state.info.copyWith(
packs: event.packs.where((e) => assetManager.hasPack(e)).toList(),
)));
case MessageRequest():
return ServerResponse.builder(
MessageSent(channel, event.message), kAnyChannel);
case BoardsSpawnRequest():
final tiles = <VectorDefinition, List<BoardTile>>{};
for (final (cell, asset) in event.assets.entries
.expand((e) => e.value.map((l) => (e.key, l)))) {
final definition = assetManager.getBoard(asset);
if (definition == null) return null;
final size = definition.tiles;
for (var x = 0; x < size.x; x++) {
for (var y = 0; y < size.y; y++) {
final tile = VectorDefinition(x, y);
final position = cell + tile;
tiles.putIfAbsent(position, () => []).add(BoardTile(asset, tile));
}
}
}
return ServerResponse.builder(
BoardTilesSpawned(event.table, tiles), kAnyChannel);
case BoardRemoveRequest():
final table = state.getTableOrDefault(event.position.table);
final cell = table.getCell(event.position.position);
final currentObject = cell.tiles[event.index];
final definition = assetManager.getBoard(currentObject.asset);
final size = definition?.tiles ?? VectorDefinition.one;
final newTiles = <VectorDefinition, List<BoardTile>>{};
for (var x = 0; x < size.x; x++) {
for (var y = 0; y < size.y; y++) {
final position = VectorDefinition(
x + event.position.x - currentObject.tile.x,
y + event.position.y - currentObject.tile.y);
final cell = table.getCell(position);
final index = cell.tiles.indexWhere((e) =>
e.asset == currentObject.asset && e.tile.x == x && e.tile.y == y);
if (index != -1) {
final newTilesList = List<BoardTile>.from(cell.tiles)
..removeAt(index);
newTiles[position] = newTilesList;
}
}
}
return ServerResponse.builder(
BoardTilesChanged(event.position.table, newTiles), kAnyChannel);
case BoardMoveRequest():
final table = state.getTableOrDefault(event.table);
final from = table.getCell(event.from);
final currentObject = from.tiles[event.index];
final definition = assetManager.getBoard(currentObject.asset);
final size = definition?.tiles ?? VectorDefinition.one;
final newTiles = <VectorDefinition, List<BoardTile>>{};
for (var x = 0; x < size.x; x++) {
for (var y = 0; y < size.y; y++) {
final fromPosition = VectorDefinition(
x + event.from.x - currentObject.tile.x,
y + event.from.y - currentObject.tile.y);
final toPosition = fromPosition + event.to - event.from;
final tiles =
newTiles[fromPosition] ?? table.getCell(fromPosition).tiles;
final index = tiles.indexWhere((e) =>
e.asset == currentObject.asset && e.tile.x == x && e.tile.y == y);
if (index != -1) {
final newTilesList = List<BoardTile>.from(tiles)..removeAt(index);
newTiles[fromPosition] = newTilesList;
newTiles
.putIfAbsent(toPosition,
() => List<BoardTile>.from(table.getCell(toPosition).tiles))
.add(BoardTile(currentObject.asset, VectorDefinition(x, y)));
}
}
}
return ServerResponse.builder(
BoardTilesChanged(event.table, newTiles), kAnyChannel);
case DialogCloseRequest():
return ServerResponse.builder(DialogsClosed.single(event.id), channel);
case ImagesRequest():
return ServerResponse.builder(
ImagesUpdated(Map.fromEntries(event.ids.map((e) {
final image = state.images[e];
if (image == null) return null;
return MapEntry(e, image);
}).nonNulls)),
channel);
case ModeChangeRequest():
final location = event.location;
final mode = location == null
? null
: assetManager.getPack(location.namespace)?.getMode(location.id);
return ServerResponse.builder(
WorldInitialized.fromMode(mode, state), channel);
}
}