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Transition shooter to state machine #74

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i-am-gizm0 opened this issue Oct 10, 2020 · 0 comments
Open

Transition shooter to state machine #74

i-am-gizm0 opened this issue Oct 10, 2020 · 0 comments
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enhancement New feature or request help wanted Extra attention is needed question Further information is requested
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@i-am-gizm0
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Along with #73, to help avoid problems with multiple methods attempting to control the motor at once, the shooter should behave like a state machine and either update its state when methods are called (which wouldn't do much for preventing control collisions but could clear things up a bit) or require defining what state it should be in before calling it (it would throw an exception when you didn't).

@i-am-gizm0 i-am-gizm0 added enhancement New feature or request help wanted Extra attention is needed question Further information is requested labels Oct 10, 2020
@i-am-gizm0 i-am-gizm0 added this to the Shooter milestone Oct 10, 2020
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