Transition shooter to state machine #74
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enhancement
New feature or request
help wanted
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question
Further information is requested
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Along with #73, to help avoid problems with multiple methods attempting to control the motor at once, the shooter should behave like a state machine and either update its state when methods are called (which wouldn't do much for preventing control collisions but could clear things up a bit) or require defining what state it should be in before calling it (it would throw an exception when you didn't).
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