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v2.1.3 release
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Source/Module/WhatsNew.cs

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@@ -88,6 +88,7 @@ public static void CreateUpdateLog() {
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AddLog("2.1.0", "Remove: SimplifiedTrigger merges into CelesteTAS.", "Remove: BetterInvincible merges into CelesteTAS.", "Remove: OpenConsoleInTas merges into CelesteTAS.", "Remove: Scrollable Console temporarily removed.", "Refactor: Coz CelesteTAS refactors quite a lot.");
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AddLog("2.1.1", "Bugfix: fix a bug caused by CelesteTAS refactor.");
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AddLog("2.1.2", "Bugfix: Predictor not working properly, caused by CelesteTAS refactor.");
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AddLog("2.1.3", "Bugfix: Incompatibility with MotionSmoothing in event ch09_goto_the_future. (thanks @cameryn)");
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UpdateLogs.Sort((x, y) => new Version(y.Item1).CompareTo(new Version(x.Item1)));
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}
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Source/Utils/Extensions.cs

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@@ -470,6 +470,8 @@ private static void Initialize() {
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// it involves UpdateLists, so it's really dangerous!
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typeof(Scene).GetMethod("BeforeUpdate").HookBefore(AddEntities); // still add it so that if ultra fast forwarding (so render is skipped), there's no duplicate entity
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if (!ModUtils.MotionSmoothingInstalled) {
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// https://discord.com/channels/403698615446536203/429775320720211968/1337656187801571329
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// i guess MotionSmoothing will do some actions here, if we UpdateLists then something may go wrong?
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typeof(Scene).GetMethod("BeforeRender").HookBefore(AddEntities);
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}
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}

everest.yaml

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@@ -1,5 +1,5 @@
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- Name: TASHelper
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Version: 2.1.2
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Version: 2.1.3
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DLL: bin/Release/net7.0/TASHelper.dll
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Dependencies:
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- Name: EverestCore

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