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Resolve.py
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import pygame
class Resolve(pygame.sprite.Sprite):
def __init__ (self, lab: list, start : tuple, end : tuple):
super().__init__()
self.lab = self.convert_grid(lab)
self.start = start
self.end = end
def convert_grid (self, grid):
for i in range(0, len(grid)):
grid[i] = [0 if x == 100 else 1 for x in grid[i]]
return grid
def res_dfs (self):
a = self.lab
start = self.start
end = self.end
m = []
for i in range(len(a)):
m.append([])
for j in range(len(a[i])):
m[-1].append(0)
i, j = start
m[i][j] = 1
# nouvelle étape
def make_step (k):
for i in range(len(m)):
for j in range(len(m[i])):
if m[i][j] == k:
if i > 0 and m[i - 1][j] == 0 and a[i - 1][j] == 0:
m[i - 1][j] = k + 1
if j > 0 and m[i][j - 1] == 0 and a[i][j - 1] == 0:
m[i][j - 1] = k + 1
if i < len(m) - 1 and m[i + 1][j] == 0 and a[i + 1][j] == 0:
m[i + 1][j] = k + 1
if j < len(m[i]) - 1 and m[i][j + 1] == 0 and a[i][j + 1] == 0:
m[i][j + 1] = k + 1
# boucle
k = 0
while m[end[0]][end[1]] == 0:
k += 1
make_step(k)
# récupérer les coordonnées du chemin :
i, j = end
k = m[i][j]
the_path = [(i, j)]
while k > 1:
if i > 0 and m[i - 1][j] == k - 1:
i, j = i - 1, j
the_path.append((i, j))
k -= 1
elif j > 0 and m[i][j - 1] == k - 1:
i, j = i, j - 1
the_path.append((i, j))
k -= 1
elif i < len(m) - 1 and m[i + 1][j] == k - 1:
i, j = i + 1, j
the_path.append((i, j))
k -= 1
elif j < len(m[i]) - 1 and m[i][j + 1] == k - 1:
i, j = i, j + 1
the_path.append((i, j))
k -= 1
return the_path