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Hello! Problem_map.mp4I know for a fact it's this element because I replaced every single one connected to Area Trigger (shown during playtest), and it's causing crash. Crappost_map.mp4Both maps have Navigation Meshes if that's info that'd help. And yes, blockers/splitters are added as well. If needed, I'll give a map download in here (If possible, I don't use github often) |
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Replies: 12 comments 1 reply
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Connecting enemy prefered to individual spawn points has never really been used or tested so I dont reccommend doing it. You will need to place down SpawnEnemyGroup elements, and distribute the groups to about 4-5 spawn points per element, then set what types of groups can spawn from it. In the end connect the spawn groups to the prefered add instead of the individual spawn points |
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Just tested what you said, It still crashes. Update_Problem_map.mp4 |
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What I can offer to try is, |
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Here, showed that whisper state turns off after going through area trigger. New enemy dummies added, you've seen how I generated new mesh. UU_Problem_map.mp4 |
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Whats the crashlog for this |
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Should I send a file or a text in a post? |
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wrong one, crash.txt is the correct one |
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Is it in Payday2 folder? If so I apparently don't have it, only these. I searched it in the folders. No results. |
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its in %localappdata%/PAYDAY 2 |
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Here it is. I think. |
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Go to the AI tab, looks like you might have accidentaly set the Group AI state to 'street' which is broken in payday 2. Set it back to besiege |
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IT WORKS! Thank you so much! |
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Go to the AI tab, looks like you might have accidentaly set the Group AI state to 'street' which is broken in payday 2. Set it back to besiege