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sequencer.py
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#!/usr/bin/python
import argparse
import configparser
import getopt
import os
import sys
import time
import math
import random
import noise
from PIL import (
Image,
ImageChops,
ImageDraw,
ImageEnhance,
ImageFilter,
ImageFont,
ImageOps,
)
from modules import configuration, player
from modules.rendering import appWindow
from modules.configuration import bcolors
def timeChecker(sequenceConfig):
sequenceConfig.currentTime = time.time()
if sequenceConfig.currentTime - sequenceConfig.startTime > sequenceConfig.currentPieceDuration:
sequenceConfig.startTime = time.time()
if (sequenceConfig.playCount > sequenceConfig.repeatCountTrigger) :
# Just clean out any stragglers just in case
print("==========> Ending ALL WINDOWS ")
os.system("ps -ef | pgrep -f player | xargs kill -9;")
sequenceConfig.playCount = 0
if sequenceConfig.playInOrder == True:
sequenceConfig.playOrder += 1
if sequenceConfig.playOrder >= len(sequenceConfig.workList):
sequenceConfig.playOrder = 0
pieceToPlay = sequenceConfig.playOrder
else:
pieceToPlay = round(random.uniform(
0, len(sequenceConfig.workList)))
if pieceToPlay == len(sequenceConfig.workList):
pieceToPlay = 0
print("Piece Playing is: " + str(pieceToPlay))
sequenceConfig.currentPieceDuration = random.uniform(
sequenceConfig.workList[pieceToPlay][1], sequenceConfig.workList[pieceToPlay][2])
# This is now specified in the config file
#commadStringPyth = "python3 /Users/lamshell/Documents/Dev/RPI/player.py -path /Users/lamshell/Documents/Dev/RPI -mname studio -cfg"
currentPID = os.popen("ps -ef | pgrep -f player").read()
print("Current PID = {}".format(currentPID))
#os.system("ps -ef | pgrep -f player | xargs kill -9;")
runString = sequenceConfig.commadStringPyth + " " + \
sequenceConfig.workListDirectory + \
sequenceConfig.workList[pieceToPlay][0] + "&"
os.system(sequenceConfig.commadStringPyth + " " +
sequenceConfig.workListDirectory + sequenceConfig.workList[pieceToPlay][0] + "&")
# then kill the underlying window
# this is a dirtyish solution but was getting gnarly issues with stack-overflows
#loadWorkConfig(sequenceConfig.workList[pieceToPlay], sequenceConfig)
print("==========> count play : " + str(sequenceConfig.playCount) + " / " + str(sequenceConfig.repeatCountTrigger))
if sequenceConfig.playCount >=1 or len(str(currentPID))!= 0 :
print("==========> Ending back window in 2 seconds")
time.sleep(2)
os.system("kill -9 " + str(currentPID))
sequenceConfig.playCount = sequenceConfig.playCount + 1
def loadWorkConfig(work, sequenceConfig):
workconfig = configparser.ConfigParser()
config = configuration.Config()
config.startTime = time.time()
config.currentTime = time.time()
config.reloadConfig = False
config.doingReload = False
config.checkForConfigChanges = False
config.brightnessOverride = work[3]
config.renderImageFull = sequenceConfig.renderImageFull
config.isRunning = True
# This is so the Player does not create a window
config.standAlone = False
config.callBack = lambda: timeChecker(sequenceConfig, config)
config.MID = ""
config.path = sequenceConfig.path
argument = config.path + "/configs/" + \
sequenceConfig.workListDirectory + work[0]
print(bcolors.WARNING + "** ")
print("Sequencer: " + work[0] + ":" + argument)
print(bcolors.ENDC)
workconfig.read(argument)
config.fileName = argument
sequenceConfig.playCount = sequenceConfig.playCount+1
print("==========> count play : " + str(sequenceConfig.playCount))
# This does not get called anymore -
if (sequenceConfig.playCount > sequenceConfig.repeatCountTrigger):
# Clean threads!
pass
# print(sequenceConfig.mainAppWindow.activeWork.config.isRunning)
# print(sequenceConfig.mainAppWindow.activeWork)
# print(sequenceConfig.mainAppWindow.activeWork.config.standAlone)
#print("DONE .....")
# exit()
#sequenceConfig.mainAppWindow.activeWork.config.isRunning = False
# sequenceConfig.mainAppWindow.activeWork.config.callBack()
#os.system( config.path + sequenceConfig.restartScript)
# ****************************************** #
# Sets off the piece based on loading the initiail configs #
# ****************************************** #
'''
player.configure(config, workconfig)
config.cnvs = sequenceConfig.cnvs
sequenceConfig.mainAppWindow.startWork(config.workRefForSequencer)
'''
# This timer just checks the time and if the piece has played its allotted
# amount, load the next one and then close the window of the one playing
# a second or two later -- was having trouble with stack-overflow by reloading
# the same player into one window - and not being able to thread TKinter
def fakeCallBack(sequenceConfig):
while 1 == 1:
time.sleep(1)
timeChecker(sequenceConfig)
def loadConfigFile():
parser = argparse.ArgumentParser(description="Process")
parser.add_argument("-mname", type=str, default="local",
help="machine name (optional)")
parser.add_argument("-path", type=str, default="./",
help="directory (optional)")
parser.add_argument(
"-cfg",
type=str,
required=False,
help="Config File - just need sub-folder and name - e.g. p4-6x5/repeater.cfg",
)
parser.add_argument(
"-brightnessOverride",
type=int,
help="brightness param to override the config value (optional)",
)
args = parser.parse_args()
return args
"""""" """""" """""" """""" """""" """""" """""" """""" """""" """""" ""
def loadSequenceFile():
args = loadConfigFile()
if args.cfg != None:
workconfig = configparser.ConfigParser()
print(bcolors.OKBLUE + "** " + str(args) + "" + bcolors.ENDC)
sequenceConfig = configuration.Config()
sequenceConfig.startTime = time.time()
sequenceConfig.currentTime = time.time()
sequenceConfig.MID = args.mname
sequenceConfig.path = args.path
argument = sequenceConfig.path + "/configs/" + args.cfg # + ".cfg"
workconfig.read(argument)
sequenceConfig.fileName = argument
sequenceConfig.fileNameRaw = args.cfg
sequenceConfig.imageXOffset = int(
workconfig.get("displayconfig", "imageXOffset"))
sequenceConfig.imageYOffset = int(
workconfig.get("displayconfig", "imageYOffset"))
sequenceConfig.canvasOffsetX = int(
workconfig.get("displayconfig", "canvasOffsetX"))
sequenceConfig.canvasOffsetY = int(
workconfig.get("displayconfig", "canvasOffsetY"))
sequenceConfig.screenHeight = int(
workconfig.get("displayconfig", "screenHeight"))
sequenceConfig.screenWidth = int(
workconfig.get("displayconfig", "screenWidth"))
sequenceConfig.windowXOffset = int(
workconfig.get("displayconfig", "windowXOffset"))
sequenceConfig.windowYOffset = int(
workconfig.get("displayconfig", "windowYOffset"))
sequenceConfig.playInOrder = (
workconfig.getboolean("displayconfig", "playInOrder"))
sequenceConfig.playOrder = 0
try:
sequenceConfig.forceBGSwap = (
workconfig.getboolean("displayconfig", "forceBGSwap"))
except Exception as e:
print(str(e))
sequenceConfig.forceBGSwap = False
sequenceConfig.workListDirectory = workconfig.get(
"displayconfig", "workListDirectory")
sequenceConfig.workListManifest = list(
workconfig.get("displayconfig", "workList").split(','))
sequenceConfig.currentPieceDuration = 1
sequenceConfig.playCount = 0
try:
sequenceConfig.restartScript = workconfig.get(
"displayconfig", "restartScript")
except Exception as e:
print(str(e))
sequenceConfig.restartScript = '/cntrlscripts/restart_full_sequencer.sh'
try:
sequenceConfig.repeatCountTrigger = int(
workconfig.get("displayconfig", "repeatCountTrigger"))
except Exception as e:
print(str(e))
sequenceConfig.repeatCountTrigger = 100
sequenceConfig.commadStringPyth = workconfig.get(
"displayconfig", "commadStringPyth")
sequenceConfig.workList = []
for w in sequenceConfig.workListManifest:
work = workconfig.get(w, "work")
minDuration = float(workconfig.get(w, "minDuration"))
maxDuration = float(workconfig.get(w, "maxDuration"))
try:
brightnessOverride = float(
workconfig.get(w, "brightnessOverride"))
except Exception as e:
print(str(e))
brightnessOverride = None
sequenceConfig.workList.append(
[work, minDuration, maxDuration, brightnessOverride])
print(sequenceConfig.workList)
'''
sequenceConfig.mainAppWindow = appWindow.AppWindow(sequenceConfig)
sequenceConfig.mainAppWindow.setUp()
sequenceConfig.mainAppWindow.createMainCanvas()
pieceToPlay = round(random.uniform(0, len(sequenceConfig.workList)-1))
pieceToPlay = 0
loadWorkConfig(sequenceConfig.workList[pieceToPlay], sequenceConfig)
'''
fakeCallBack(sequenceConfig)
# sequenceConfig.mainAppWindow.run()
def main():
global config, threads
loadSequenceFile()
"""
# Threading now handled by renderer - e.g. see modules/rendertohub.py
thrd = threading.Thread(target=configure)
threads.append(thrd)
thrd.start()
"""
# Kick off .......
if __name__ == "__main__":
main()