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About some problems of the scripts #2
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Arkit isn't case sensitive in 90% of implementations, we're not talking
spelling here. You're asking about case values. You can put them in all
caps if you wanted to, and not worry about it working... in most places.
You can change the names of blendshapes in the cc4 facial profile
editor. Just click on "edit blendshape" and the name can be adjusted to
meet your needs. If you wanted to submit a revised set, I would be happy
to include it in the next release. I will advise using the standard
profile, though, as using the extended profile causes unexpected
results. Also, make sure that you load your facial profile with "add"
not "replace" and you'll have the entire standard profile at your
disposal, should you need to swap or adjust a shape.
It does have its problems. It's not perfect. The Perfectsync package is
based on the cc4 arkit package. I've been gradually adjusting it.
MouthShrugUpper isn't one I've customized, so I can't say. But
MouthClosed is. That one diverges because the original shape breaks cc4
models.
Hope that helps.
On 2022-12-01 00:40, peibinchen wrote:
Hi,
Firstly, thanks for your awesome work
https://github.com/LynnSpyre/PerfectSyncForCC4. It helps me a lot in
exporting the models.
But I notice that the names of blendshapes are not exactly the same as
arkit. For example, the name of jawOpen in CC4 is "JawOpen", but the
arkit name is "jawOpen". The first letter is different. How can I
quickly change the first letter of the blendshapes (Maya needs to
change each nodes)?
Besides, I find that the blendshapes generated by
"perfect-sync.ccFaialProfile" have some problems. For example, the
animation of MouthShrugUpper is different from arkit. I think there has
some problems.
Could you please kindly answer the questions?
Thanks.
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Hi,
Firstly, thanks for your awesome work https://github.com/LynnSpyre/PerfectSyncForCC4. It helps me a lot in exporting the models.
But I notice that the names of blendshapes are not exactly the same as arkit. For example, the name of jawOpen in CC4 is "JawOpen", but the arkit name is "jawOpen". The first letter is different. How can I quickly change the first letter of the blendshapes (Maya needs to change each nodes)?
Besides, I find that the blendshapes generated by "perfect-sync.ccFaialProfile" have some problems. For example, the animation of MouthShrugUpper is different from arkit. I think there has some problems.
Could you please kindly answer the questions?
Thanks.
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