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MorphPreview.xaml.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace TS4SimRipper
{
/// <summary>
/// Interaction logic for MorphPreview.xaml
/// </summary>
public partial class MorphPreview : UserControl
{
AxisAngleRotation3D rot_x;
AxisAngleRotation3D rot_y;
ScaleTransform3D zoom = new ScaleTransform3D(1, 1, 1);
Transform3DGroup modelTransform, cameraTransform;
DirectionalLight DirLight1 = new DirectionalLight();
PointLight PointLight = new PointLight();
//PerspectiveCamera Camera1 = new PerspectiveCamera();
OrthographicCamera Camera1 = new OrthographicCamera();
Model3DGroup modelGroup = new Model3DGroup();
Viewport3D myViewport = new Viewport3D();
MaterialGroup myMaterial = new MaterialGroup();
public MorphPreview()
{
InitializeComponent();
rot_x = new AxisAngleRotation3D(new Vector3D(1, 0, 0), 0);
rot_y = new AxisAngleRotation3D(new Vector3D(0, 1, 0), 0);
cameraTransform = new Transform3DGroup();
cameraTransform.Children.Add(zoom);
modelTransform = new Transform3DGroup();
modelTransform.Children.Add(new RotateTransform3D(rot_y));
modelTransform.Children.Add(new RotateTransform3D(rot_x));
DirLight1.Color = Colors.White;
DirLight1.Direction = new Vector3D(.5, -.5, -1);
PointLight.Color = Colors.DimGray;
PointLight.Position = new Point3D(1d, 1d, 1d);
Camera1.FarPlaneDistance = 20;
Camera1.NearPlaneDistance = 0.05;
// Camera1.FieldOfView = 45;
Camera1.LookDirection = new Vector3D(0, -0.10, -3);
Camera1.UpDirection = new Vector3D(0, 1, 0);
ModelVisual3D modelsVisual = new ModelVisual3D();
modelsVisual.Content = modelGroup;
myViewport.Camera = Camera1;
myViewport.Children.Add(modelsVisual);
myViewport.Height = 550;
myViewport.Width = 480;
myViewport.Camera.Transform = cameraTransform;
this.canvas1.Children.Insert(0, myViewport);
Canvas.SetTop(myViewport, 0);
Canvas.SetLeft(myViewport, 0);
this.Width = myViewport.Width;
this.Height = myViewport.Height;
}
MeshGeometry3D SimMesh(GEOM simgeom, float yOffset)
{
MeshGeometry3D mesh = new MeshGeometry3D();
Point3DCollection verts = new Point3DCollection();
Vector3DCollection normals = new Vector3DCollection();
PointCollection uvs = new PointCollection();
Int32Collection facepoints = new Int32Collection();
int indexOffset = 0;
GEOM g = simgeom;
for (int i = 0; i < g.numberVertices; i++)
{
float[] pos = g.getPosition(i);
verts.Add(new Point3D(pos[0], pos[1] - (yOffset * .5), pos[2]));
float[] norm = g.getNormal(i);
normals.Add(new Vector3D(norm[0], norm[1], norm[2]));
float[] uv = g.getUV(i, 0);
uvs.Add(new Point(uv[0], uv[1]));
}
for (int i = 0; i < g.numberFaces; i++)
{
int[] face = g.getFaceIndices(i);
facepoints.Add(face[0] + indexOffset);
facepoints.Add(face[1] + indexOffset);
facepoints.Add(face[2] + indexOffset);
}
indexOffset += g.numberVertices;
mesh.Positions = verts;
mesh.TriangleIndices = facepoints;
mesh.Normals = normals;
mesh.TextureCoordinates = uvs;
return mesh;
}
internal ImageBrush GetImageBrush(System.Drawing.Image image)
{
BitmapImage bmpImg = new BitmapImage();
MemoryStream ms = new MemoryStream();
image.Save(ms, System.Drawing.Imaging.ImageFormat.Png);
ms.Position = 0;
bmpImg.BeginInit();
bmpImg.StreamSource = ms;
bmpImg.EndInit();
ImageBrush img = new ImageBrush();
img.ImageSource = bmpImg;
img.Stretch = Stretch.Fill;
img.TileMode = TileMode.None;
img.ViewportUnits = BrushMappingMode.Absolute;
return img;
}
//public void Start_Mesh(GEOM model, System.Drawing.Image texture, System.Drawing.Image specular,
// GEOM glassModel, System.Drawing.Image glassTexture, System.Drawing.Image glassSpecular, bool setView)
public void Start_Mesh(GEOM[] model, GEOM[] glass, System.Drawing.Image texture, System.Drawing.Image specular,
System.Drawing.Image glassTexture, System.Drawing.Image glassSpecular, bool setView, bool glassIsSeparate)
{
Cursor = Cursors.Arrow;
myMaterial.Children.Clear();
myMaterial.Children.Add(new DiffuseMaterial(GetImageBrush(texture)));
myMaterial.Children.Add(new SpecularMaterial(new SolidColorBrush(Color.FromArgb(15, 255, 255, 255)), 25d));
if (specular != null) myMaterial.Children.Add(new SpecularMaterial(GetImageBrush(specular), 25d));
modelGroup.Children.Clear();
modelGroup.Children.Add(DirLight1);
modelGroup.Children.Add(PointLight);
float modelHeight = 0;
float modelDepth = 0;
foreach (GEOM geom in model)
{
if (geom != null)
{
float[] tmp = geom.GetHeightandDepth();
modelHeight = Math.Max(tmp[0], modelHeight);
modelDepth = Math.Max(tmp[1], modelDepth);
}
}
if (setView)
{
Camera1.Position = new Point3D(0, 0, modelHeight + (modelDepth * 2));
sliderXMove.Value = 0;
sliderYMove.Value = 0;
sliderZoom.Value = -(modelHeight + (modelDepth * 2));
}
for (int i = model.Length - 1; i >= 0; i--)
{
if (model[i] != null)
{
MeshGeometry3D myBody = SimMesh(model[i], modelHeight);
GeometryModel3D myBodyMesh = new GeometryModel3D(myBody, myMaterial);
myBodyMesh.Transform = modelTransform;
modelGroup.Children.Add(myBodyMesh);
}
}
if (glassIsSeparate && glassTexture != null)
{
MaterialGroup glassMaterial = new MaterialGroup();
glassMaterial.Children.Add(new DiffuseMaterial(GetImageBrush(glassTexture)));
if (glassSpecular != null) myMaterial.Children.Add(new SpecularMaterial(GetImageBrush(glassSpecular), 25d));
for (int i = glass.Length - 1; i >= 0; i--)
{
if (glass[i] != null)
{
MeshGeometry3D myBody = SimMesh(glass[i], modelHeight);
GeometryModel3D myBodyMesh = new GeometryModel3D(myBody, glassMaterial);
myBodyMesh.Transform = modelTransform;
modelGroup.Children.Add(myBodyMesh);
}
}
}
else
{
for (int i = glass.Length - 1; i >= 0; i--)
{
if (glass[i] != null)
{
MeshGeometry3D myBody = SimMesh(glass[i], modelHeight);
GeometryModel3D myBodyMesh = new GeometryModel3D(myBody, myMaterial);
myBodyMesh.Transform = modelTransform;
modelGroup.Children.Add(myBodyMesh);
}
}
}
}
public void Stop_Mesh()
{
modelGroup.Children.Clear();
}
private void sliderZoom_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
//zoom = new ScaleTransform3D(-sliderZoom.Value / 3, -sliderZoom.Value / 3, -sliderZoom.Value / 3, 0, 0, 0);
//cameraTransform = new Transform3DGroup();
//cameraTransform.Children.Add(zoom);
//Camera1.Transform = cameraTransform;
Camera1.Position = new Point3D(Camera1.Position.X, Camera1.Position.Y, -sliderZoom.Value);
Camera1.Width = -sliderZoom.Value;
}
private void sliderYMove_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
Camera1.Position = new Point3D(Camera1.Position.X, -sliderYMove.Value, Camera1.Position.Z);
}
private void sliderXMove_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
Camera1.Position = new Point3D(-sliderXMove.Value, Camera1.Position.Y, Camera1.Position.Z);
}
private void sliderYRot_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
rot_y.Angle = sliderYRot.Value;
}
private void sliderXRot_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
rot_x.Angle = sliderXRot.Value;
}
}
}