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PathsPrompt.cs
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/* TS4 MorphMaker, a tool for creating custom content for The Sims 4,
Copyright (C) 2014 C. Marinetti
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
The author may be contacted at modthesims.info, username cmarNYC. */
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
using Ookii.Dialogs;
namespace TS4SimRipper
{
public partial class PathsPrompt : Form
{
public PathsPrompt()
{
InitializeComponent();
}
public PathsPrompt(string path, string userpath, string savespath)
{
InitializeComponent();
TS4PathString.Text = path;
TS4UserPathString.Text = userpath;
TS4SavesPathString.Text = savespath;
}
private void Folder_button_Click(object sender, EventArgs e)
{
VistaFolderBrowserDialog findFolder = new VistaFolderBrowserDialog();
findFolder.ShowNewFolderButton = false;
findFolder.Description = "Select the folder where your game packages are located";
findFolder.UseDescriptionForTitle = true;
findFolder.SelectedPath = TS4PathString.Text;
DialogResult res = findFolder.ShowDialog();
if (res == DialogResult.OK)
{
TS4PathString.Text = findFolder.SelectedPath;
}
}
private void Folder_button2_Click(object sender, EventArgs e)
{
VistaFolderBrowserDialog findFolder = new VistaFolderBrowserDialog();
findFolder.ShowNewFolderButton = false;
findFolder.Description = "Select the folder where your Sims 4 mods and custom content are located";
findFolder.UseDescriptionForTitle = true;
findFolder.SelectedPath = TS4UserPathString.Text;
DialogResult res = findFolder.ShowDialog();
if (res == DialogResult.OK)
{
TS4UserPathString.Text = findFolder.SelectedPath;
}
}
private void Folder_button3_Click(object sender, EventArgs e)
{
VistaFolderBrowserDialog findFolder = new VistaFolderBrowserDialog();
findFolder.ShowNewFolderButton = false;
findFolder.Description = "Select the folder where your Sims 4 savegame files are located";
findFolder.UseDescriptionForTitle = true;
findFolder.SelectedPath = TS4SavesPathString.Text;
DialogResult res = findFolder.ShowDialog();
if (res == DialogResult.OK)
{
TS4SavesPathString.Text = findFolder.SelectedPath;
}
}
private void button1_Click(object sender, EventArgs e)
{
Properties.Settings.Default.TS4Path = TS4PathString.Text;
Properties.Settings.Default.TS4ModsPath = TS4UserPathString.Text;
Properties.Settings.Default.TS4SavesPath = TS4SavesPathString.Text;
Properties.Settings.Default.Save();
this.Close();
}
}
}