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Uav.py
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#Swarmdaki her bir uav Uav clasının bir objesi
from Utils import *
from enum import Enum
import numpy as np
import datetime
import copy
#from mathutils.geometry import intersect_point_line
from threading import Lock
uavList = []
MAX_SPEED = 0.15
Max_Uav_Number = 10 # change
#Max uav number : GUI için gerekli (table için)
g_start_time = None
prev_dest_trajectory = None
time_lock = Lock()
def SetStartTime(time, prev):
time_lock.acquire()
global g_start_time
global prev_dest_trajectory
if prev != prev_dest_trajectory:
g_start_time = time
prev_dest_trajectory = prev
time_lock.release()
def ReadStartTime():
time_lock.acquire()
global g_start_time
result = g_start_time
time_lock.release()
return result
class State(Enum):
NOT_CONNECTED = 0
CONNECTED = 1
TAKEOFF = 2
CIRCLE = 4
TRAJECTORY = 8
GO = 16
HOVER = 32
LOW_BATTERY = 64
class CircleState(Enum):
A = 0
B = 1
class Uav():
def __init__(self,DroneId , StartPos = [0,0,1]):
self.states = {State.NOT_CONNECTED : "Bağlı Değil" , State.CONNECTED : "Hazır" , State.TAKEOFF : "TakeOff" , State.CIRCLE : "Daire" , State.TRAJECTORY:"Trajectory" , State.GO : "Go" , State.HOVER : "Hover" , State.LOW_BATTERY : "Low"}
self.state = State.NOT_CONNECTED
self.info = {"Drone No" : DroneId , "Bağlı" : "Hayır", "Durum": self.states[self.state] , "X" : 0 , "Y" : 0 , "Z" : 0 ,"Batarya" : 0,"Grup" : 0} # GUI için gerekli
self.dest = StartPos # Dronun ilk konumu -- Utilsdeki Vec3 ile veriniz
self.mode = "Hover"
self.collision_circle = 0.3
self.hover_circle = 0.4
COMMON_SPEED_CONSTANT = 0.5
self.speed_clip_takeoff = COMMON_SPEED_CONSTANT
self.speed_constant_hover = 0.8
self.speed_constant_trajectory = 0.7
self.speed_clip_land = 0.2
self.speed_constant_circle = COMMON_SPEED_CONSTANT
self.speed_clip_takeoff = 0.4
self.speed_clip_go = 0.3
self.collision_constant_go = 1.8
self.collision_constant_hover = 1.3
self.circle_center = None
self.circle_radius = None
self.circle_radian = None
self.start_radian = None
self.end_radian = None
self.circle_with_param = False
self.circle_param_deg = None
self.circle_param_time = None
self.circle_param_duration = None
self.circle_param_starting_time = None
self.circle_param_total_deg = None
self.circle_a_b = None
self.circle_total_angular_displacement = None
self.trajectory_centers =[]
self.trajectory_loop = False
self.trajectory_speed = 0
self.trajectory_first = None
self.trajectory_start_time = None
self.trajectory_start_pose = None
self.trajectory_end_pose = None
self.trajectory_correction_constant = 0.8
self.distance_to_center = 0
#eğer formasyon yoksa no trajectory
def CalculateTrajectory(self,centers,speed,loop):
if len(centers) == 0:
return
else :
self.trajectory_centers = copy.deepcopy(centers)
self.trajectory_first = centers[0]
self.trajectory_speed = speed
self.trajectory_loop = loop
self.SetState(State.TRAJECTORY)
def SetDistanceToCenter(self,center,curr_pose):
self.distance_to_center = np.array(curr_pose) - np.array(center)
def CalculateNewCenter(self,old_center,new_center):
x_change = new_center[0] - old_center[0]
y_change = new_center[1] - old_center[1]
z_change = new_center[2] - old_center[2]
pose = self.GetDest()
self.SetDest(pose[0] + x_change , pose[1] + y_change , pose[2] + z_change)
self.SetState(State.GO)
def DistanceToCenter(self,center):
return math.sqrt( pow(self.dest[0]-center[0],2) + pow(self.dest[1]-center[1],2) )
def StartCircle(self,center, param = None):
if param is None:
self.circle_center = center
pose = self.GetDest()
self.circle_radius = np.linalg.norm( np.array(pose) - np.array(self.circle_center) )
self.circle_radian = math.atan2(pose[0] - self.circle_center[0] , pose[1] - self.circle_center[1])
self.circle_starting_radian = self.circle_radian
self.SetState(State.CIRCLE)
else:
alpha = param[0]
sure = param[1]
self.circle_with_param = True
self.circle_param_deg = alpha
self.circle_param_time = datetime.datetime.now()
self.circle_param_starting_time = self.circle_param_time
self.circle_param_duration = sure
self.circle_param_total_deg = 0.
self.circle_a_b = CircleState.A
self.circle_total_angular_displacement = 0
self.StartCircle(center) # same other than the extra parameters
def StopCircle(self):
self.dest = self.GetPose()
self.start_radian = None
self.end_radian = None
self.circle_with_param = False
self.SetState(State.HOVER)
def GetDroneNo(self):
return self.info["Drone No"]
def GetDest(self):
return self.dest
def GetPose(self):
return [self.info["X"] , self.info["Y"] , self.info["Z"]]
def SetState(self, new_state):
# check needed
if new_state == State.TAKEOFF:
pose = self.GetPose()
self.dest = [pose[0],pose[1],1.0]
elif new_state == State.CONNECTED:
pose = self.GetPose()
self.dest = [pose[0],pose[1],0.0]
elif new_state == State.TRAJECTORY:
self.trajectory_start_time = datetime.datetime.now()
self.trajectory_end_pose = np.array(self.trajectory_centers[0]) + self.distance_to_center
self.trajectory_start_pose = np.array(self.GetPose())
elif new_state == State.NOT_CONNECTED:
self.info["Bağlı"] = "Hayır"
self.state = new_state
self.info["Durum"] = self.states[self.state]
# adjustments needed
def GetState(self):
return self.state
def init_Swarm(self,swarms): # Diğer Droneların Konumu için gerekli
self.swarms = swarms
def StartCircleSimple(self,center,alpha,side):
self.circle_center = center
pose = self.GetDest()
self.circle_radius = np.linalg.norm( np.array(pose) - np.array(self.circle_center) )
self.circle_radian = math.atan2(pose[0] - self.circle_center[0] , pose[1] - self.circle_center[1])
self.start_radian = 0
self.end_radian = alpha
if side:
self.circle_inc = -0.005
else:
self.circle_inc = 0.005
self.SetState(State.CIRCLE)
def Update(self,x,y,z):
self.info["X"] = x
self.info["Y"] = y
self.info["Z"] = z
def SetDest(self,x,y,z):
self.dest[0]= float(x)
self.dest[1] = float(y)
self.dest[2] = float(z)
def clip(self,border,number):
border = abs(border)
if number < -border:
return -border
elif number > border:
return border
else :
return number
def distance_to_dest(self , dest = None ):
if dest is None:
dest = self.dest
return math.sqrt(pow(dest[0]-self.info["X"],2) + pow(dest[1]-self.info["Y"],2) + pow(dest[2]-self.info["Z"],2))
def CollisionSpeedHover(self, uav ):
x_diff = -(self.info["X"] - uav.info["X"])
y_diff = -(self.info["Y"] - uav.info["Y"])
if x_diff > 0 :
x_diff -= self.collision_circle
else :
x_diff += self.collision_circle
if y_diff > 0 :
y_diff -= self.collision_circle
else :
y_diff += self.collision_circle
speed_x = x_diff * self.collision_constant_hover
speed_y = y_diff * self.collision_constant_hover
return [speed_x,speed_y,0]
def CalculateLandSpeed(self, clip_speed = None):
if clip_speed is None:
clip_speed = self.speed_clip_land
pose = self.GetPose()
if pose[2] < 0.4:
return None
else:
speed_x = ((self.dest[0] - self.info["X"]) )
speed_y = ((self.dest[1] - self.info["Y"]) )
speed_z = ((self.dest[2] - self.info["Z"]) )
speed_x = self.clip(clip_speed,speed_x)
speed_y = self.clip(clip_speed,speed_y)
speed_z = self.clip(clip_speed,speed_z)
return [speed_x,speed_y,speed_z]
def CalculateCircleSpeed(self):
if self.start_radian != None:
x = self.circle_center[0] + self.circle_radius * math.sin(self.circle_radian)
y = self.circle_center[1] + self.circle_radius * math.cos(self.circle_radian)
self.circle_radian += self.circle_inc
self.start_radian+= abs(self.circle_inc)
if self.start_radian >= self.end_radian:
self.StopCircle()
return
speed_x = ((x - self.info["X"]) )
speed_y = ((y - self.info["Y"]) )
speed_z = ((self.circle_center[2] - self.info["Z"]) )
return [speed_x,speed_y,speed_z]
elif self.circle_with_param == False:
x = self.circle_center[0] + self.circle_radius * math.sin(self.circle_radian)
y = self.circle_center[1] + self.circle_radius * math.cos(self.circle_radian)
self.circle_radian += 0.005
speed_x = ((x - self.info["X"]) )
speed_y = ((y - self.info["Y"]) )
speed_z = ((self.circle_center[2] - self.info["Z"]) )
return [speed_x,speed_y,speed_z]
else:
alpha = self.circle_param_deg
sure = self.circle_param_duration
curr_time = datetime.datetime.now()
duration = curr_time - self.circle_param_time
self.circle_param_time = curr_time
total_duration = curr_time - self.circle_param_starting_time
degsec = float(alpha) / sure * duration.total_seconds()
pose = self.GetPose()
real_radian = math.atan2(pose[0] - self.circle_center[0] , pose[1] - self.circle_center[1])
angle = 180 - abs(abs(math.degrees(self.circle_starting_radian) - math.degrees(real_radian)) - 180)
if self.circle_a_b == CircleState.A:
if angle > 178:
self.circle_total_angular_displacement += 178
self.circle_a_b = CircleState.B
else:
if (self.circle_total_angular_displacement + angle) > alpha:
self.StopCircle()
return [0,0,0]
else:
if angle < 2:
self.circle_total_angular_displacement += 178
self.circle_a_b = CircleState.A
else:
if (self.circle_total_angular_displacement + (180 - angle)) > alpha:
self.StopCircle()
return [0,0,0]
self.circle_radian += math.radians(degsec)
x = self.circle_center[0] + self.circle_radius * math.sin(self.circle_radian)
y = self.circle_center[1] + self.circle_radius * math.cos(self.circle_radian)
speed_x = ((x - self.info["X"]) )
speed_y = ((y - self.info["Y"]) )
speed_z = ((self.circle_center[2] - self.info["Z"]) )
print("duration: {}".format(duration))
return np.array([speed_x,speed_y,speed_z])
# Be careful! No clip
def CalculateHoverSpeed(self):
if self.distance_to_dest() > self.hover_circle:
self.SetState(State.GO)
elif self.distance_to_dest() < 0.05:
return [0,0,0]
else:
speed_x = ((self.dest[0] - self.info["X"]) )
speed_y = ((self.dest[1] - self.info["Y"]) )
speed_z = ((self.dest[2] - self.info["Z"]) )
speed_x *= self.speed_constant_hover
speed_y *= self.speed_constant_hover
speed_z *= self.speed_constant_hover
return [speed_x,speed_y,speed_z]
def CalculateGoSpeedCircle(self , uav):
self.circle_center = uav.GetPose()
pose = self.GetDest()
self.circle_radius = self.hover_circle
self.circle_radian = math.atan2(pose[0] - self.circle_center[0] , pose[1] - self.circle_center[1]) + 0.02
speed = self.CalculateCircleSpeed()[:2]
speed = normalize(speed)
speed[0] *= 0.1
speed[1] *= 0.1
return [speed[0],speed[1],0.0]
def CalculateGoSpeed(self, clip_speed = None):
if clip_speed is None:
clip_speed = self.speed_clip_go
for uav in uavList:
if uav == self:
continue
if uav.GetState() == State.HOVER:
distance = self.length_to_uav(uav)
start_point = self.GetPose()
end_point = self.GetDest()
circle_center = uav.GetDest()
if distance < self.hover_circle:
if checkCollision( start_point , end_point , circle_center, self.collision_circle):
return self.CalculateGoSpeedCircle(uav)
if self.distance_to_dest() < self.hover_circle:
self.SetState(State.HOVER)
speed_x = ((self.dest[0] - self.info["X"]) )
speed_y = ((self.dest[1] - self.info["Y"]) )
speed_z = ((self.dest[2] - self.info["Z"]) )
speed = normalize([speed_x,speed_y,speed_z])
speed[0]*= self.speed_clip_go
speed[1]*= self.speed_clip_go
speed[2]*= self.speed_clip_go
return speed
def EndTrajectory(self , grup):
center = self.trajectory_centers[-1]
for uav in uavList:
if uav.info["Grup"] == grup and uav.GetState() == State.TRAJECTORY:
pose = np.array(center) + uav.distance_to_center
uav.SetDest(pose[0] , pose[1] ,center[2])
uav.SetState(State.HOVER)
def CalculateTrajectorySpeed(self):
curr_pose = np.array(self.GetPose())
destinated_pose = np.array(self.trajectory_centers[0]) + self.distance_to_center
result = None
if np.linalg.norm(curr_pose-destinated_pose) > 0.2:
distance_between_centers = np.array(self.trajectory_centers[0]) - np.array(self.GetPose()) + self.distance_to_center
length = np.linalg.norm(distance_between_centers)
result = [self.trajectory_speed * distance_between_centers[0] / length, self.trajectory_speed * distance_between_centers[1] / length, (self.dest[2] - self.info["Z"]) * self.speed_constant_trajectory]
else:
self.trajectory_start_pose = destinated_pose
SetStartTime(datetime.datetime.now(), self.trajectory_centers[0])
self.trajectory_start_time = ReadStartTime()
c = self.trajectory_centers.pop(0)
if self.trajectory_centers[0] == self.trajectory_first and self.trajectory_loop == False:
self.EndTrajectory(self.info["Grup"])
self.trajectory_centers.append(c)
self.trajectory_end_pose = np.array(self.trajectory_centers[0]) + self.distance_to_center
return self.CalculateTrajectorySpeed()
#distance_to_trajectory_line = np.cross(self.trajectory_end_pose-self.trajectory_start_pose,curr_pose-self.trajectory_start_pose)/np.linalg.norm(self.trajectory_end_pose-self.trajectory_start_pose)
#distance_to_trajectory_line *= self.trajectory_correction_constant
#closest_point = np.array(intersect_point_line(curr_pose,self.trajectory_start_pose,self.trajectory_end_pose)[0])
closest_point = np.array(self.trajectory_start_pose) + np.array(result) * (datetime.datetime.now() - self.trajectory_start_time).total_seconds()
closest_vector = closest_point - curr_pose
closest_vector *= self.trajectory_correction_constant
return np.array(result) + np.array([closest_vector[0],closest_vector[1],0])
def CalculateTakeOffSpeed(self, clip_speed = None ):
if clip_speed is None:
clip_speed = self.speed_clip_takeoff
if self.distance_to_dest(self.dest) < self.hover_circle:
self.SetState(State.HOVER)
speed_x = ((self.dest[0] - self.info["X"]) )
speed_y = ((self.dest[1] - self.info["Y"]) )
speed_z = ((self.dest[2] - self.info["Z"]) )
speed_x = self.clip(clip_speed,speed_x)
speed_y = self.clip(clip_speed,speed_y)
speed_z = self.clip(clip_speed,speed_z)
return [speed_x,speed_y,speed_z]
def CalculateCollisionSpeed(self):
return self.HoverCollision()
def GoCollision(self):
return [0,0,0]
def HoverCollision(self):
speed_x = 0
speed_y = 0
speed_z = 0
for uav in uavList:
if uav == self or uav.GetState() == State.NOT_CONNECTED or uav.GetState() == State.CONNECTED:
continue
distance = self.length_to_uav(uav)
if distance < self.collision_circle :
speed = self.CollisionSpeedHover(uav )
speed_x += speed[0]
speed_y += speed[1]
speed = normalize([speed_x,speed_y])
speed[0] *= 0.4
speed[1] *= 0.4
return [speed_x,speed_y,0]
def calculate_speed(self):
if self.GetState() == State.CONNECTED or self.GetState() == State.LOW_BATTERY:
return self.CalculateLandSpeed()
elif self.GetState() == State.TAKEOFF:
return self.CalculateTakeOffSpeed()
elif self.GetState() == State.CIRCLE:
return self.CalculateCircleSpeed()
elif self.GetState() == State.HOVER:
return self.CalculateHoverSpeed()
elif self.GetState() == State.GO:
return self.CalculateGoSpeed()
elif self.GetState() == State.TRAJECTORY:
return self.CalculateTrajectorySpeed()
else:
return None
def length_to_uav(self,uav):
return math.sqrt(pow(self.info["X"]-uav.info["X"],2) + pow(self.info["Y"]-uav.info["Y"],2) + pow(self.info["Z"]-uav.info["Z"],2))
for i in range(Max_Uav_Number):
uavList.append(copy.deepcopy(Uav(i)))
for uav in uavList:
uav.init_Swarm(uavList)