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Scripts (gamemode, lobby) have some assumptions about where different parts of the map are There's a common base shape to how mp_ maps are broken up
mp_
We should match how retail does it so those assumptions are still correct
light_environment_volume
The text was updated successfully, but these errors were encountered:
snake-biscuits
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Scripts (gamemode, lobby) have some assumptions about where different parts of the map are
There's a common base shape to how
mp_
maps are broken upWe should match how retail does it so those assumptions are still correct
Bonus
light_environment_volume
support would really help for Titanfall 2, since lobby lighting is consistentThe text was updated successfully, but these errors were encountered: