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config social card, enable ZOOM image plugin
social cards were default, now they use our color and custom font. ZOOM image functionality added site-wide
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.github/workflows/ci.yml

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sudo apt-get -y install pngquant
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pip install mkdocs-material
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pip install mkdocs-material[imaging]
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pip install mkdocs-glightbox
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mkdocs gh-deploy

docs/Game-Wiki-Articles/index.md

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@@ -15,6 +15,8 @@ Welcome to the in-game section of the documentation! This page should give you a
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Master Sword started out as a simple first person role playing total conversion mod for Half Life released in the late 1990s. It sported few maps and very limited game functionality. Yet, it set a solid precedence for what was to come and what was possible with the engine. Its ambitions were high but were limited by the technology of its time. Master Sword: Continued, simply put, was a continuation of that project with a different set of developers and a wider reaching community, releasing in the mid-to-late 2000s. The scope of the maps got wider, more items introduced, and more mechanics implemented. With time, however, the game became more unstable and as the community contributors aged, so did the mod. Eventually, development officially ceased in the mid 2010s. The source code for the game was released for whomsoever to pick up the torch and continue onward.
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![Image title](articleassets/Master_Sword.jpg)
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/// caption
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///
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That’s what leads us here; to Master Sword: Rebirth. Think of it as “Master Sword: Continued: Continued” where the scope of the game has widened, more features introduced, and a much, much more stable gaming experience all working on the same game engine that started this entire project over 20 years ago. Having started up in the early 2020s, Master Sword: Rebirth seeks to recapture that old school gaming magic that has seemingly been lost to time. The modification focuses on an "MMO-lite" design with persistent characters across an in-game network called "FuzzNet" or "FN" which will save your characters' progress between servers that are FN enabled.
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Throughout Master Sword: Continued’s development, many teams have branched off to create their own versions on different engines. Be it the Source engine, Unity, or even Unreal; everyone involved realizes that Master Sword has a certain charm to it and wished to see it furthered technologically alongside other games. Unfortunately, as these are all labors of love, none else have come to fruition.
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![Image title](articleassets/msremake_circa_2008.png)
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/// caption
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///
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Due to increasing hosting costs of the msremake.com website and subsequent forums, a third party host was utilized to keep both the game servers and the websites up and running. Eventually, so too the host would disappear to time. With it, the websites and game servers would lapse with no way to bring them back online.
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docs/Game-Wiki-Articles/player-stats.md

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__Kick__
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* Requires level 5. The kick is used for the first charge of all Martial Arts weapons, including your Bare Fists. It has a base damage of 200, and a 90% chance to hit. If the player is at least level 10 and the target has a max health of less than 1,250, they will be pushed. If the player is at least level 20, it can stun enemies that they kick. If the enemy has more than 1000 health, there's a chance for the stun to fail equal to <math>{1 \over targetHealth * 0.01}</math>. If the stun succeeds, the target is stunned for a duration of <math>{level \over 3}</math>seconds, with a maximum of 20 seconds. Martial Arts weapons do not affect the kick's stats at all.
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* Requires level 5. The kick is used for the first charge of all Martial Arts weapons, including your Bare Fists. It has a base damage of 200. If the player is at least level 10 and the target has a max health of less than 1,250, they will be pushed. If the player is at least level 20, it can stun enemies that they kick. If the enemy has more than 1000 health, there's a chance for the stun to fail equal to <math>{1 \over targetHealth * 0.01}</math>. If the stun succeeds, the target is stunned for a duration of <math>{level \over 3}</math>seconds, with a maximum of 20 seconds. Martial Arts weapons do not affect the kick's stats at all.
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__Dodge__
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docs/assets/msr_sword_logo.png

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docs/index.md

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# Documentation Project Homepage
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![Master Sword Logo](assets/msr_sword_logo.png)
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/// caption
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///
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## What is the goal of this website?
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The goal of this site is to host information regarding all things Master Sword: Rebirth. In-game knowledge, developer tutorials, guides, maps, or anything else that is found to be relevant. Please find links to various ways to interact with Master Sword: Rebirth on the web in the bottom footnote area.

mkdocs.yml

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- meta
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- social:
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enabled: !ENV [CI, false] # requires image processing libraries, disable on local build
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cards_layout_options:
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font_family: "Macondo Swash Caps"
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background_color: "#a17033"
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- glightbox
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copyright: >
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© Team MSRebirth. Goldsource & Half-Life are trademarks of Valve Corporation. Website is under Unlicensed license -

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