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Application.cpp
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// #include <GL/glew.h>
// #include <GLFW/glfw3.h>
// #include <algorithm>
// #include <cmath>
// #include <iostream>
// #include <vector>
// #include "ErrorHandler.h"
// #include "Grid.h"
// #include "Renderer.h"
// #include "Tetromino.h"
// #include "VertexBuffer.h"
// bool isKeyPressed(GLFWwindow* window, int key) {
// return glfwGetKey(window, key) == GLFW_PRESS;
// }
// GLFWwindow* Initialize() {
// if (!glfwInit()) {
// std::cerr << "Failed to initialize GLFW!" << std::endl;
// return nullptr;
// };
// // Create a GLFW window
// GLFWwindow* window = glfwCreateWindow(683, 738, "Orb Invader", NULL, NULL);
// if (!window) {
// std::cerr << "Failed to create GLFW window!" << std::endl;
// glfwTerminate();
// return nullptr;
// }
// glfwMakeContextCurrent(window);
// glfwSwapInterval(1); // Enable vsync
// if (glewInit() != GLEW_OK) {
// std::cerr << "Failed to initialize GLEW!" << std::endl;
// glfwDestroyWindow(window);
// glfwTerminate();
// return nullptr;
// }
// // glViewport(0, 0, 683, 738);
// std::cout << "OpenGL Version: " << glGetString(GL_VERSION) << std::endl;
// return window;
// }
// int main(void) {
// GLFWwindow* window = Initialize();
// if (!window) {
// return -1;
// }
// // Enable OpenGL ErrorHandling
// ErrorHandler errorHandler;
// errorHandler.EnableDebugOutput();
// Grid grid;
// Tetromino tetromino;
// tetromino.SetShape(20, 0, ShapeType::L);
// Renderer renderer;
// double lastTime = glfwGetTime();
// double fallInterval = 1; // Tetromino falls every 0.5 seconds
// while (!glfwWindowShouldClose(window)) {
// double currentTime = glfwGetTime();
// double deltaTime = currentTime - lastTime;
// renderer.ClearScreen();
// if (deltaTime >= fallInterval) {
// if (grid.CanMoveTetromino(tetromino, true, false, false)) {
// tetromino.MoveDown();
// } else {
// grid.PlaceTetromino(tetromino);
// }
// lastTime = currentTime;
// }
// // Handle user input
// if (isKeyPressed(window, GLFW_KEY_LEFT) && grid.CanMoveTetromino(tetromino, false, true, false)) {
// tetromino.MoveLeft();
// } else if (isKeyPressed(window, GLFW_KEY_RIGHT) && grid.CanMoveTetromino(tetromino, false, false, true)) {
// tetromino.MoveRight();
// } else if (isKeyPressed(window, GLFW_KEY_DOWN) && grid.CanMoveTetromino(tetromino, true, false, false)) {
// tetromino.MoveDown();
// }
// tetromino.Draw();
// grid.Draw();
// glfwSwapBuffers(window);
// glfwPollEvents();
// }
// glfwTerminate();
// return 0;
// }
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <algorithm>
#include <cmath>
#include <iostream>
#include <vector>
#include "ErrorHandler.h"
#include "Grid.h"
#include "Renderer.h"
#include "Tetromino.h"
#include "VertexBuffer.h"
bool isKeyPressed(GLFWwindow* window, int key) {
return glfwGetKey(window, key) == GLFW_PRESS;
}
#include <cstdlib> // For std::rand and std::srand
#include <ctime> // For std::time
Tetromino SpawnRandomTetromino() {
// Seed the random number generator
std::srand(static_cast<unsigned int>(std::time(0)));
ShapeType shapes[] = {ShapeType::I, ShapeType::L, ShapeType::O};
ShapeType randomShape = shapes[std::rand() % 3];
int randomCol = std::rand() % 10;
// Create and return a new Tetromino with the random shape and position
Tetromino tetromino;
tetromino.SetShape(20, randomCol, randomShape);
return tetromino;
}
GLFWwindow* Initialize() {
if (!glfwInit()) {
std::cerr << "Failed to initialize GLFW!" << std::endl;
return nullptr;
};
// Create a GLFW window
GLFWwindow* window = glfwCreateWindow(683, 738, "Orb Invader", NULL, NULL);
if (!window) {
std::cerr << "Failed to create GLFW window!" << std::endl;
glfwTerminate();
return nullptr;
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1); // Enable vsync
if (glewInit() != GLEW_OK) {
std::cerr << "Failed to initialize GLEW!" << std::endl;
glfwDestroyWindow(window);
glfwTerminate();
return nullptr;
}
// glViewport(0, 0, 683, 738);
std::cout << "OpenGL Version: " << glGetString(GL_VERSION) << std::endl;
return window;
}
int main(void) {
GLFWwindow* window = Initialize();
if (!window) {
return -1;
}
// Enable OpenGL ErrorHandling
ErrorHandler errorHandler;
errorHandler.EnableDebugOutput();
Grid grid;
Tetromino tetromino = SpawnRandomTetromino();
Renderer renderer;
double lastTime = glfwGetTime();
double fallInterval = 1; // Tetromino falls every 0.5 seconds
while (!glfwWindowShouldClose(window)) {
double currentTime = glfwGetTime();
double deltaTime = currentTime - lastTime;
renderer.ClearScreen();
grid.Draw();
tetromino.Draw();
if (deltaTime >= fallInterval) {
if (grid.CanMoveTetromino(tetromino, true, false, false)) {
tetromino.MoveDown();
} else {
grid.PlaceTetromino(tetromino);
tetromino = SpawnRandomTetromino();
}
lastTime = currentTime;
}
// Handle user input
if (isKeyPressed(window, GLFW_KEY_LEFT) && grid.CanMoveTetromino(tetromino, false, true, false)) {
tetromino.MoveLeft();
} else if (isKeyPressed(window, GLFW_KEY_RIGHT) && grid.CanMoveTetromino(tetromino, false, false, true)) {
tetromino.MoveRight();
} else if (isKeyPressed(window, GLFW_KEY_DOWN) && grid.CanMoveTetromino(tetromino, true, false, false)) {
tetromino.MoveDown();
}
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwTerminate();
return 0;
}