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Users creating new player accounts for the sole purpose of boosting their main should be discouraged. Having more player accounts is, generally, a good thing. The issue is when we end up with spam accounts.
Suggestion, we implement some form of limit on player creation. Possible limit mechanisms:
No more than X in a specific period of time. Example 1 new one every 10 days.
Require users original player to reach a certain milestone. Example, 5k experience.
I'd be very interested in thoughts on this one. It's impossible to stop users from getting around this, they could simply create new accounts. The goal is to design the system in a way to discourage the behaviour.
The text was updated successfully, but these errors were encountered:
Users creating new player accounts for the sole purpose of boosting their main should be discouraged. Having more player accounts is, generally, a good thing. The issue is when we end up with spam accounts.
Suggestion, we implement some form of limit on player creation. Possible limit mechanisms:
I'd be very interested in thoughts on this one. It's impossible to stop users from getting around this, they could simply create new accounts. The goal is to design the system in a way to discourage the behaviour.
The text was updated successfully, but these errors were encountered: