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Player.tscn
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[gd_scene load_steps=9 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://assets/player.png" type="Texture" id=2]
[ext_resource path="res://PlayerUI.gd" type="Script" id=3]
[sub_resource type="CircleShape2D" id=1]
radius = 64.0
[sub_resource type="Gradient" id=2]
offsets = PoolRealArray( 100 )
colors = PoolColorArray( 0, 0, 0, 1 )
[sub_resource type="GradientTexture" id=3]
gradient = SubResource( 2 )
width = 256
[sub_resource type="Gradient" id=4]
offsets = PoolRealArray( 0 )
colors = PoolColorArray( 1, 0.28125, 0.28125, 1 )
[sub_resource type="GradientTexture" id=5]
gradient = SubResource( 4 )
width = 256
[node name="Player" type="Node2D"]
script = ExtResource( 1 )
[node name="PlayerSprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
offset = Vector2( 0, -32 )
[node name="PickingArea" type="Area2D" parent="."]
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="PickingArea"]
shape = SubResource( 1 )
[node name="PlayerUI" type="CanvasLayer" parent="."]
script = ExtResource( 3 )
[node name="PlayerHPMax" type="Sprite" parent="PlayerUI"]
position = Vector2( 16, 552 )
scale = Vector2( 1, 32 )
texture = SubResource( 3 )
centered = false
[node name="PlayerHP" type="Sprite" parent="PlayerUI"]
position = Vector2( 16, 552 )
scale = Vector2( 1, 32 )
texture = SubResource( 5 )
centered = false
[connection signal="health_changed" from="." to="PlayerUI" method="_on_health_changed"]