Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Request for null potion effect instead of enforcing a single effect #10

Open
TqLxQuanZ opened this issue Mar 14, 2023 · 0 comments
Open

Comments

@TqLxQuanZ
Copy link

Currently, the random effect granted for enemy upon spawning cannot be nulled and must have a single effect, this makes the option where there's a guarantee potion effect for an enemy if the developer doesn't want to have one.

Versions: 1.18 and 1.19
Something like this:
randomEffects = [".9=null", ".5=minecraft:speed,1", ".3=minecraft:speed,2", ".1=minecraft:speed,3"]

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant