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[❔]: How to disable a module by modifying the everycompat_hazardous.properties file ? #765
Comments
simply change |
I just opened the file but it is empty. Must I fully start the game? |
Yes. you must launch the game for the content to be generated. one thing to note: There is a reason why the file has "hazardous". If you are playing in Singleplayer world, then all is good |
Thanks. I'm just use the cilent |
Another question. Is the file generated after the wood blocks is registered? |
I believe the answer is yes. I'll check with MehVahdJukaar |
It isn't generated at all after I started the game |
I opened the file and it only contains this text:
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Strange. I'm waiting for the response from MehVahdJukaar about 👇🏻
Apparently, I wondered the same thing. i even loaded the world and nothing got generated. |
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He said
I had my guess of the last part. he confirmed it. you just need to add to that file: |
Question
How to disable a module (e.g. Chipped module) by modifying the everycompat_hazardous.properties file ?
Optional: Details
I just visited this and I saw a mention about disabling a module by modifying the everycompat_hazardous.properties file. I would like to ask: How can I modify this file to completely disable a module, so that no blocks related to it are registered at all?
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