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[🐞]: 3x3 and 2x2 Crafting recipes not working in singleplayer and multiplayer due to Very Many Players #837
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It's not a known bug. i am quite surprised to see a bug like this. Can I get the latest.log. I may able to find a clue. |
I"m still awaiting for your replying. I need to have more information so i can determine what's going on. |
I have seen your message, but been busy with Rimworld modding over the weekend. I can take a look at it in a moment. |
Notes:
The log is to big for pastebin sadly, but here is an attached log. Let me know if there is anything else. |
Ok i see nothing wrong in the log. just a few errors from the mods. Can you replicate the issue in Single Player World? Also check other recipes aside EveryComp's to see if they have the same issue. |
Not sure what you mean by "check other recipes". This issue appears on its own, not because I am looking up recipes. So, I just tested for fun, and the actual recipe for the skywood beam isn't working. I can see the recipe with REI, but I can't actually craft it. The same is true for the skyroot support, I can see the recipe, but not actually craft it. In singleplayer, I see the phantom block in the crafting table, but not in the 2x2 inventory crafting. I also notice that the crafting table phantom block only appears when I initially interact with the bench, and can't force it to reappear by placing and removing stuff quickly. It also feels a bit "snappier", as in, on the server, it takes a few milliseconds for the phantom block to dissapear, where in singleplayer, it is pretty much instant, but that's just attributed to server sync and delay I would assume. For good measure, I confirmed that skyroot is enabled in the config. The one thing the 2 phantom blocks have in common, is that they are BBB-type blocks, and the only related thing there, is that I disabled the BBB layer in the everycomp-entries.toml, cause they are not desired.
I am also unable to make Handcrafted equivalent stuff, like chairs and such. Macaw's roof stuff also doesn't work. The carpenters Table from chipped does let me make the chipped compat stuff out of e.g. Dragon Tree. Well, this is alarming, cause it seems like none of the crafted wooden blocks are craftable... at all ^^' And this is in singleplayer even, so clearly something isn't right. All the recipes show, but the blocks are not craftable for some reason. |
Just tested some Stone Zone recipes, and they also don't work ^^' |
Stone Zone is acting especially weird it seems, different BBB Tiles blocks all require regular 2x2 stone bricks it says, rather than the correct associated stone type for the Tile block. It is getting a bit late here, but I will quickly try to disable Stone zone, see what happens. |
there is a report on that where the entries.toml is not working. it's currently under investigation.
hmm. i'll await for your result. I'll need a list of few supported mods you have with some wood mods, so i can run some test on my side to see if i can find the cause. so wood mods:
I could use ☝🏻 for now along with BBB, handcrafted. and randomly supported mod. EDIT: |
It is used to add a few recipes, and modify some block properties. I adjust some things from Create Steam N Rails, which is the explosion resistance of tracks and signals to creeper proof them, as well as a single Chipped block: block:chipped:cobbled_tuff.setExplosionResistance(1200); There is a backpack recipe adjustment and some custom recipe entries. I can see that I need to clean up here a bit, cause I am pretty sure I made these recipe changes into datapacks. craftingTable.addShaped("dcc_basicbackpack", item:packedup:basicbackpack, [ craftingTable.addShaped("dcc_netherrack", item:minecraft:netherrack * 8, [ But not touching anything wood related, unless you count the rails of course. |
ok. seems CraftTweaker is unrelated. but i have a few guess. i'm running some test on my side. |
I suppose it is possible it could be a Sinytra connector issue, but not sure how to debug that exactly... Still, it has been working fine before, and no new fabric mods have been added/updated since the crafting recipes broke. I tested without Stone Zone, but no dice, still same problem, as expected. Next step is to try installing the version of the modpack before it broke, and take a look at the mods I updated I guess, unless it is a config thing. Wood mods: betterend |
I'm sure it's not Sinytra Connector. it has nothing to do with recipe stuff. The more i think about it, the more i really want to test that idea if my suspicion is correct. Give me a few seconds with the result |
Testing the older version of my modpack, and I find that I actually can't craft anything in that version either. So it must have appeared earlier still, which makes it a bit harder to track down. I just never noticed, cause the recipes are obviously all there, and you can spawn in the blocks just fine with the creative menu.
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Like i said What was the blocks you disabled in everycomp-entries.toml? I was testing to see if it has to do with why the recipes not working. what everycomp.entries.toml do is hide the item from EMI/JEI/REI so it's not desirable. it doesn't stop Minecraft from registering them during the loading time. |
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Oh.... it just hides the entries? But shouldn't that mean that players can still craft them? O.O - Ideally, disabling stuff means to actually disable it, not just hide it. |
yea i noticed "layer" is set to false and interesting, it has a conflicting recipe with Handcrafted's wood plate
that's what the reason why it's called "hazardous" is because it can cause desync if a user don't know what she/he is doing when trying to joining a server. everycomp-entries.toml is more safe side to use. EDIT: one more thing.
I've seen the code. it does disable the recipe for the block set to false. that's what i am testing that config for. it does hide and it doesn't hide other items. |
So progress, the crafting recipes work in this 2.8.1 of my pack : https://modrinth.com/modpack/dragon-claw-persistent/version/2.8.1 BBB is present here, as is BeterEnd And the BBB "layer" block is already set to "false" in the entries here. |
hmm. from 2.7.2 onward is what causing the issue? |
2.8.1 works, I have yet to test 2.8.2. I added a bunch of mods in 2.8.0, so just wanted to make sure it wasn't among that somewhere first. Testing 2.8.2 next. |
i believe you meant 2.7.X blc 2.8.X is on 1.21.1. 2.7.X is on 1.20.1. |
Ah my bad. 🤦🏻 2.8.X are so similar to EC's 2.8.X for 1.21.1 😅 |
In 2.8.0, I added these mods: Connector Extras So I guess I can try 2.7.2 of my modpack, with EC updated. |
The issue still persists in 2.7.2 of my modpack, where the aforementioned mods are not present... great ^^'
I guess 2.7 of my modpack is up next, which has a bunch of changes https://modrinth.com/modpack/dragon-claw-persistent/version/2.7
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The generated recipes are fine. Nothing is wrong with it. Something is preventing Minecraft from reading that recipes. I've disabled "log beGone" so i can get more logs to find out what's going on.
haha my mother used the same term, "brainfart". at least you noticed and stopped yourself, lol EDIT:I've sent a message to a guy i know on discord and ask him to see if he can replicate the issue on his modpack which is huge (300+ mods) including EC and SZ. If he can't replicate the issue, then i'll have him send me a list of modlist so i can compare his to your modpack to find out which mod is the culprit |
Cool, hopefully it can be found eventually. I just saw that I actually added EC in 2.7.2 of my pack, along with logbegone. Welp, issue still persists in this version: https://modrinth.com/modpack/dragon-claw-persistent/version/2.6 I guess I can try going to 2.5 https://modrinth.com/modpack/dragon-claw-persistent/version/2.5 of my pack next xD - that one was published in june last year, so we are getting pretty far back now. |
hold on. i think the issue is much worse than i thought (with Log be gone disabled). I'm investigating the latest.log there are so many recipes being skipped like
i've check the recipes of these blocks and no recipes at all. somehow that affect EveryCompat & StoneZone's recipes, too. they were all generated just fine. EDITfound some issue with BBB's recipes that EveryCompat/StoneZone cannot find. ugh. the DEV of BBB need to update his mod and it was left alone for months. 🙄 |
Ok, but the crafting recipe issue still persists way before I even added BBB. |
that's much worse than i thought. which version are you on now? |
I just tested: https://modrinth.com/modpack/dragon-claw-persistent/version/2.5 - the issue still persists. EDITGonna test 2.3 of my pack next, cause 2.5 had few modifications. |
Had to disable macaws lights because the version of it was too old for EC, but still broken recipes in 2.3: https://modrinth.com/modpack/dragon-claw-persistent/version/2.3 |
I tried 2.0 of my pack, disabling macaws lights for same reason, but issue is still the same: https://modrinth.com/modpack/dragon-claw-persistent/version/2.0 |
I had a quick look at the latest.log that the guy i know via discord provided so i can fix a few bugs and it has Building But Better and no error recipes for that mod. I am certain he will have no problem crafting the blocks from BBB. i'll be waiting to hear from him. EDIT: |
I have issues making decorative blocks supports too, or literally anything from EC at all, none of the recipes work ^^' |
I know. i had no problem with crafting these blocks from EC. Just
I can't replicate the issue on my side. one of mods is screwing up the recipes from EC just like how VMinus mod did. unfortunately, you'll have to find which one is the one. Once i get the list from the guy (Chroma) so i can compare his list to your list to see if i can find the culprit. there is also the recipe errors from BBB with EC that shouldn't have happened. EDIT 1:I also can confirm the same issue you speak using your modpack on my side. I can't guess which mod is the culprit. Take a look at Vminus for what it does. and it is bugged because it screw up EveryCompat's recipes. They prevent players from being able to craft the EC's blocks IIRC Just to give you an idea of which mod should be capable of similar feature that modify/remove/add whatever. CraftTweaker is a good example but we know its' not the culprit. it's out... so is VMinus (blc you don't have it installed, out) EDIT 2:Take a look at https://github.com/TheUsefulLists/UsefulMods to see if one of them could break the recipe system from EC. Look under "Performance" and "Bug-Fix" |
I just tried 1.9.4 of my pack, and still unable to craft anything: https://modrinth.com/modpack/dragon-claw-persistent/version/1.9.4 The updside is, that it is getting faster to test, cause the modlist is getting smaller and smaller now. |
FYI, 2 mods may be useful for your modpack, so take a look: Client Crafting and Recipe Essential let me know if you found the culprit. i'll check on my side. |
I just tried the earliest Forge version of my modpack, and the problem still persists. I tried various wood types, and various types of blocks like furniture or basic blocks, nothing works: https://modrinth.com/modpack/dragon-claw-persistent/version/VP6jzgQQ For context, prior to 1.9.2 of my pack, it was fabric-based, but due to Create not receiving crucial updates for fabric for forever, we switched to forge moving forward. I had to remove BSL from the modpack manifest file in order for ATlauncher being able to download it (probably due to it not being available anymore). It is also extremely late for me now, so I will have to revisit this issue some other time. At least for now, I know that the older version of EC seems to work fine, but if there is something underlying as a problem caused by one of the core mods in the pack, then that is obviously something I want to address. Only possible next steps is stuff like, clean config folder, gradually disabling mods and such, but that will have to wait. |
EDIT 1Ima quickly try with fresh configs, no scripts and other modified basics, just to see if that yields anything. EDIT 2Welp, still no dice, guess its deep-dive spelunking next. |
yeah. i'm helpless with this cursing bug. and it's frustrating, tho. I would love to know what's the cause so i can fix if It's on EC side OR if it's one of mods, then you can go scream at DEV to fix it. lol. that will have to wait until we know the answer. |
Welp, I spent some time gradually reducing mods, and found the likely culprit, namely "Very Many Players": https://modrinth.com/mod/vmp-forge Disabling the mod in 1.9.2 of my modpack makes me able to craft the blocks, and doing so in 2.8.5 of my pack as well. VMP has not been updated in 2 years, so I don't see any point trying to get them to fix stuff, but it may be useful info/warning for anyone who happens to use VMP now, or in older packs. |
Alright, i'll run a test on my side. Will let u know. EDIT:Good news. it's the culprit. I ran a simple test with VMP, Create, Biomes O' Plenty. It won't let me craft anything at all. I'll pin this issue for anyone who happened to run into the same problem. EDIT 2:Done. I've edited the first comment to provide a short brief of what is this long discussion about. Have fun minecrafting! EDIT: oh right, i also will mark the mod as incompatible in EC |
Hopefully, this will help others to avoid the headache of locating the source of this issue xD |
FABRIC version has the same issue just like FORGE version: issue Apparently, EC or SZ is not the only mods' recipe that are affected |
BRIEF
It doesn't matter which supported mod and wood mods are installed with Every Compat and StoneZone. You can see the recipe via JEI/REI/EMI without any issue. BUT you actually cannot craft the product even the ingredients are exactly correct according to the recipe.
The cause is VERY MANY PLAYERS, it prevent the crafting part on either Every Compat or StoneZone
Original Report
Code of Conduct
Disable all of your mods and enable them 1-2 mods each time to isolate the culprit
Version - Loader (DO NOT FORGET TO SELECT THE CORRECT VERSION)
1.20.1 - FORGE
EveryCompat Version
everycomp-1.20-2.7.19
Moonlight Lib Version
moonlight-1.20-2.13.70-forge
Issue with mods
Not sure if it is caused by everycomp, I suspect it is some other mod doing the shenanigans, but don't know where to start, my suspicion is Stone Zone, but that seems kinda weird, and it has to be some weird interplay between mods.
Issue Detail
After adding Every Compat Stone Zone to my modpack a little while ago, I started seeing this weird anomaly when playing on our server:
Basically, when opening the crafting bench UI, there will be a "ghost" output block, and putting stuff into and out of the 2x2 crafting in the inventory will sometimes do the same. You can't actually do free crafts, as the ghost output just dissapears if you try to take it out and such.
Any suggestion as to what might be going on here would be greatly appreciated.
My modpack in question: https://modrinth.com/modpack/dragon-claw-persistent/versions
This is the specific modpack version where the issue started happening: https://modrinth.com/modpack/dragon-claw-persistent/version/2.8.3
The only mods added for that update were:
But a good amount of other mods were updated.
Again, first I just want to ask if this is a known problem, as I seemed unable to find anything related to this issue among the bugs reported.
OPTIONAL: Latest.log | Crash-report Attachment
No response
OPTIONAL: To Produce
No response
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