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This repository has been archived by the owner on Nov 13, 2022. It is now read-only.
When a player is active, erela.js breaks the voiceStateUpdatenewState from discord.js.
when a bot is force disconnected by an admin, the newState.channel gets messed up and set to the same value as the oldState even though being disconnected.
when using a secondary instance of the bot where no player is active, the observed newState is correct but on the instance where the player is active, the newState gets messed with and is somehow set to the same value as the oldValue.
The text was updated successfully, but these errors were encountered:
When a player is active, erela.js breaks the
voiceStateUpdate
newState
from discord.js.when a bot is force disconnected by an admin, the
newState.channel
gets messed up and set to the same value as theoldState
even though being disconnected.when using a secondary instance of the bot where no player is active, the observed
newState
is correct but on the instance where the player is active, thenewState
gets messed with and is somehow set to the same value as theoldValue
.The text was updated successfully, but these errors were encountered: