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Copy pathpersistence.go
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226 lines (192 loc) · 6.62 KB
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package main
import (
"encoding/json"
"fmt"
"os"
"time"
"go.uber.org/zap"
)
const StateFile = "server_state.json"
// PersistentState contains all data that needs to be saved across server restarts
type PersistentState struct {
ServerShutdownTime time.Time `json:"server_shutdown_time"`
Rooms []PersistentRoom `json:"rooms"`
Sessions []PersistentSession `json:"sessions"`
}
// PersistentRoom is a serializable version of Room
type PersistentRoom struct {
Code string `json:"code"`
HostID string `json:"host_id"`
State *RoomState `json:"state"`
DisconnectedUsers map[string]*Session `json:"disconnected_users"`
PendingSuggestions []PersistentSuggestion `json:"pending_suggestions"`
HostDisconnectedAt *time.Time `json:"host_disconnected_at,omitempty"`
}
// PersistentSuggestion is a serializable version of Suggestion
type PersistentSuggestion struct {
ID string `json:"id"`
FromUserID string `json:"from_user_id"`
FromUsername string `json:"from_username"`
Track *TrackInfo `json:"track"`
}
// PersistentSession is a serializable version of Session with token
type PersistentSession struct {
Token string `json:"token"`
UserID string `json:"user_id"`
Username string `json:"username"`
RoomCode string `json:"room_code"`
IsHost bool `json:"is_host"`
DisconnectAt time.Time `json:"disconnect_at"`
}
// SaveState saves the current server state to disk
func (s *Server) SaveState() error {
s.mu.RLock()
defer s.mu.RUnlock()
state := PersistentState{
ServerShutdownTime: time.Now(),
Rooms: make([]PersistentRoom, 0),
Sessions: make([]PersistentSession, 0),
}
// Save all rooms
for _, room := range s.rooms {
room.mu.RLock()
// Convert pending suggestions
pendingSuggestions := make([]PersistentSuggestion, 0, len(room.PendingSuggestions))
for _, suggestion := range room.PendingSuggestions {
pendingSuggestions = append(pendingSuggestions, PersistentSuggestion{
ID: suggestion.ID,
FromUserID: suggestion.FromUserID,
FromUsername: suggestion.FromUsername,
Track: suggestion.Track,
})
}
// Get host ID from room state (room.Host can be nil after disconnection)
hostID := room.State.HostID
persistentRoom := PersistentRoom{
Code: room.Code,
HostID: hostID,
State: room.State,
DisconnectedUsers: room.DisconnectedUsers,
PendingSuggestions: pendingSuggestions,
HostDisconnectedAt: room.HostDisconnectedAt,
}
state.Rooms = append(state.Rooms, persistentRoom)
room.mu.RUnlock()
}
// Save all sessions
for token, session := range s.sessions {
state.Sessions = append(state.Sessions, PersistentSession{
Token: token,
UserID: session.UserID,
Username: session.Username,
RoomCode: session.RoomCode,
IsHost: session.IsHost,
DisconnectAt: session.DisconnectAt,
})
}
// Marshal to JSON
data, err := json.MarshalIndent(state, "", " ")
if err != nil {
return fmt.Errorf("marshal state: %w", err)
}
// Write to file
if err := os.WriteFile(StateFile, data, 0644); err != nil {
return fmt.Errorf("write state file: %w", err)
}
s.logger.Info("Server state saved",
zap.Int("rooms", len(state.Rooms)),
zap.Int("sessions", len(state.Sessions)))
return nil
}
// LoadState loads the server state from disk
func (s *Server) LoadState() error {
// Check if state file exists
if _, err := os.Stat(StateFile); os.IsNotExist(err) {
s.logger.Info("No previous state file found, starting fresh")
return nil
}
// Read state file
data, err := os.ReadFile(StateFile)
if err != nil {
return fmt.Errorf("read state file: %w", err)
}
var state PersistentState
if err := json.Unmarshal(data, &state); err != nil {
return fmt.Errorf("unmarshal state: %w", err)
}
// Calculate time elapsed since shutdown
shutdownDuration := time.Since(state.ServerShutdownTime)
s.logger.Info("Loading previous state",
zap.Duration("offline_duration", shutdownDuration),
zap.Int("rooms", len(state.Rooms)),
zap.Int("sessions", len(state.Sessions)))
s.mu.Lock()
defer s.mu.Unlock()
// Restore rooms
for _, persistentRoom := range state.Rooms {
room := &Room{
Code: persistentRoom.Code,
Host: nil, // Will be nil initially - user needs to reconnect
Clients: make(map[string]*Client),
PendingJoins: make(map[string]*Client),
PendingSuggestions: make(map[string]*Suggestion),
DisconnectedUsers: persistentRoom.DisconnectedUsers,
State: persistentRoom.State,
BufferingUsers: make(map[string]bool),
HostDisconnectedAt: persistentRoom.HostDisconnectedAt,
}
// Restore pending suggestions
for _, ps := range persistentRoom.PendingSuggestions {
room.PendingSuggestions[ps.ID] = &Suggestion{
ID: ps.ID,
FromUserID: ps.FromUserID,
FromUsername: ps.FromUsername,
Track: ps.Track,
}
}
// Update disconnect times for all users to account for shutdown duration
for _, session := range room.DisconnectedUsers {
session.DisconnectAt = session.DisconnectAt.Add(shutdownDuration)
}
// Update host disconnected time if applicable
if room.HostDisconnectedAt != nil {
newTime := room.HostDisconnectedAt.Add(shutdownDuration)
room.HostDisconnectedAt = &newTime
}
// Find and set the host reference
hostSession, exists := room.DisconnectedUsers[persistentRoom.HostID]
if exists {
// Create a placeholder client for the host
room.Host = &Client{
ID: hostSession.UserID,
Username: hostSession.Username,
SessionToken: "", // Will be set on reconnection
}
}
s.rooms[room.Code] = room
s.logger.Info("Restored room",
zap.String("code", room.Code),
zap.String("host_id", persistentRoom.HostID),
zap.Int("disconnected_users", len(room.DisconnectedUsers)))
}
// Restore sessions
for _, ps := range state.Sessions {
// Adjust disconnect time to account for shutdown duration
session := &Session{
UserID: ps.UserID,
Username: ps.Username,
RoomCode: ps.RoomCode,
IsHost: ps.IsHost,
DisconnectAt: ps.DisconnectAt.Add(shutdownDuration),
}
s.sessions[ps.Token] = session
}
s.logger.Info("State restoration complete",
zap.Int("rooms_restored", len(state.Rooms)),
zap.Int("sessions_restored", len(state.Sessions)))
// Delete the state file after successful load
if err := os.Remove(StateFile); err != nil {
s.logger.Warn("Failed to remove state file", zap.Error(err))
}
return nil
}