You are given coordinates
, a string that represents the coordinates of a square of the chessboard. Below is a chessboard for your reference.
Return true
if the square is white, and false
if the square is black.
The coordinate will always represent a valid chessboard square. The coordinate will always have the letter first, and the number second.
Example 1:
Input: coordinates = "a1" Output: false Explanation: From the chessboard above, the square with coordinates "a1" is black, so return false.
Example 2:
Input: coordinates = "h3" Output: true Explanation: From the chessboard above, the square with coordinates "h3" is white, so return true.
Example 3:
Input: coordinates = "c7" Output: false
Constraints:
coordinates.length == 2
'a' <= coordinates[0] <= 'h'
'1' <= coordinates[1] <= '8'
class Solution:
def squareIsWhite(self, coordinates: str) -> bool:
return (ord(coordinates[0]) + ord(coordinates[1])) % 2 == 1
class Solution {
public boolean squareIsWhite(String coordinates) {
return (coordinates.charAt(0) + coordinates.charAt(1)) % 2 == 1;
}
}
class Solution {
public:
bool squareIsWhite(string coordinates) {
return (coordinates[0] + coordinates[1]) % 2;
}
};
func squareIsWhite(coordinates string) bool {
return (coordinates[0]+coordinates[1])%2 == 1
}
/**
* @param {string} coordinates
* @return {boolean}
*/
var squareIsWhite = function (coordinates) {
const x = coordinates.charAt(0).charCodeAt();
const y = coordinates.charAt(1).charCodeAt();
return (x + y) % 2 == 1;
};
function squareIsWhite(coordinates: string): boolean {
return ((coordinates.charCodeAt(0) + coordinates.charCodeAt(1)) & 1) === 1;
}
impl Solution {
pub fn square_is_white(coordinates: String) -> bool {
let s = coordinates.as_bytes();
s[0] + s[1] & 1 == 1
}
}
bool squareIsWhite(char* coordinates) {
return (coordinates[0] + coordinates[1]) & 1;
}