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priority_announce.dm
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/proc/priority_announce(text, title = "", sound, type , sender_override, has_important_message, players)
if(!text)
return
var/announcement
if(!sound)
sound = SSstation.announcer.get_rand_alert_sound()
else if(SSstation.announcer.event_sounds[sound])
sound = SSstation.announcer.event_sounds[sound]
if(type == "Priority")
announcement += "<h1 class='alert'>Priority Announcement</h1>"
if (title && length(title) > 0)
announcement += "<br><h2 class='alert'>[html_encode(title)]</h2>"
else if(type == "Captain")
announcement += "<h1 class='alert'>Captain Announces</h1>"
GLOB.news_network.SubmitArticle(html_encode(text), "Captain's Announcement", "Station Announcements", null)
else if(type == "Syndicate Captain")
announcement += "<h1 class='alert'>Syndicate Captain Announces</h1>"
else
if(!sender_override)
announcement += "<h1 class='alert'>[command_name()] Update</h1>"
else
announcement += "<h1 class='alert'>[sender_override]</h1>"
if (title && length(title) > 0)
announcement += "<br><h2 class='alert'>[html_encode(title)]</h2>"
if(!sender_override)
if(title == "")
GLOB.news_network.SubmitArticle(text, "Central Command Update", "Station Announcements", null)
else
GLOB.news_network.SubmitArticle(title + "<br><br>" + text, "Central Command", "Station Announcements", null)
///If the announcer overrides alert messages, use that message.
if(SSstation.announcer.custom_alert_message && !has_important_message)
announcement += SSstation.announcer.custom_alert_message
else
announcement += "<br>[span_alert("[html_encode(text)]")]<br>"
announcement += "<br>"
if(!players)
players = GLOB.player_list
var/sound_to_play = sound(sound)
for(var/mob/target in players)
if(!isnewplayer(target) && target.can_hear())
to_chat(target, announcement)
if(target.client.prefs.toggles & SOUND_ANNOUNCEMENTS)
SEND_SOUND(target, sound_to_play)
/**
* Summon the crew for an emergency meeting
*
* Teleports the crew to a specified area, and tells everyone (via an announcement) who called the meeting. Should only be used during april fools!
* Arguments:
* * user - Mob who called the meeting
* * button_zone - Area where the meeting was called and where everyone will get teleported to
*/
/proc/call_emergency_meeting(mob/living/user, area/button_zone)
var/meeting_sound = sound('sound/misc/emergency_meeting.ogg')
var/announcement
announcement += "<h1 class='alert'>Captain Alert</h1>"
announcement += "<br>[span_alert("[user] has called an Emergency Meeting!")]<br><br>"
for(var/mob/mob_to_teleport in GLOB.player_list) //gotta make sure the whole crew's here!
if(isnewplayer(mob_to_teleport) || iscameramob(mob_to_teleport))
continue
to_chat(mob_to_teleport, announcement)
SEND_SOUND(mob_to_teleport, meeting_sound) //no preferences here, you must hear the funny sound
mob_to_teleport.overlay_fullscreen("emergency_meeting", /atom/movable/screen/fullscreen/emergency_meeting, 1)
addtimer(CALLBACK(mob_to_teleport, TYPE_PROC_REF(/mob, clear_fullscreen), "emergency_meeting"), 3 SECONDS)
if (is_station_level(mob_to_teleport.z)) //teleport the mob to the crew meeting
var/turf/target
var/list/turf_list = get_area_turfs(button_zone)
while (!target && turf_list.len)
target = pick_n_take(turf_list)
if (isclosedturf(target))
target = null
continue
mob_to_teleport.forceMove(target)
/proc/print_command_report(text = "", title = null, announce=TRUE)
if(!title)
title = "Classified [command_name()] Update"
if(announce)
priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", SSstation.announcer.get_rand_report_sound(), has_important_message = TRUE)
var/datum/comm_message/M = new
M.title = title
M.content = text
SScommunications.send_message(M)
/proc/minor_announce(message, title = "Attention:", alert, html_encode = TRUE, list/players)
if(!message)
return
if (html_encode)
title = html_encode(title)
message = html_encode(message)
if(!players)
players = GLOB.player_list
for(var/mob/target in players)
if(!isnewplayer(target) && target.can_hear())
to_chat(target, "[span_minorannounce("<font color = red>[title]</font color><BR>[message]")]<BR>")
if(target.client.prefs.toggles & SOUND_ANNOUNCEMENTS)
if(alert)
SEND_SOUND(target, sound('sound/misc/notice1.ogg'))
else
SEND_SOUND(target, sound('sound/misc/notice2.ogg'))