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fullscreen.dm
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/mob/proc/overlay_fullscreen(category, type, severity)
var/atom/movable/screen/fullscreen/screen = screens[category]
if (!screen || screen.type != type)
// needs to be recreated
clear_fullscreen(category, FALSE)
screens[category] = screen = new type()
else if ((!severity || severity == screen.severity) && (!client || screen.screen_loc != "CENTER-7,CENTER-7" || screen.view == client.view))
// doesn't need to be updated
return screen
screen.icon_state = "[initial(screen.icon_state)][severity]"
screen.severity = severity
if (client && screen.should_show_to(src))
screen.update_for_view(client.view)
client.screen += screen
return screen
/mob/proc/clear_fullscreen(category, animated = 10)
var/atom/movable/screen/fullscreen/screen = screens[category]
if(!screen)
return
screens -= category
if(animated)
animate(screen, alpha = 0, time = animated)
addtimer(CALLBACK(src, PROC_REF(clear_fullscreen_after_animate), screen), animated, TIMER_CLIENT_TIME)
else
if(client)
client.screen -= screen
qdel(screen)
/mob/proc/clear_fullscreen_after_animate(atom/movable/screen/fullscreen/screen)
if(client)
client.screen -= screen
qdel(screen)
/mob/proc/clear_fullscreens()
for(var/category in screens)
clear_fullscreen(category)
/mob/proc/hide_fullscreens()
if(client)
for(var/category in screens)
client.screen -= screens[category]
/mob/proc/reload_fullscreen()
if(client)
var/atom/movable/screen/fullscreen/screen
for(var/category in screens)
screen = screens[category]
if(screen.should_show_to(src))
screen.update_for_view(client.view)
client.screen |= screen
else
client.screen -= screen
/atom/movable/screen/fullscreen
icon = 'icons/hud/screen_full.dmi'
icon_state = "default"
screen_loc = "CENTER-7,CENTER-7"
layer = FULLSCREEN_LAYER
plane = FULLSCREEN_PLANE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/view = 7
var/severity = 0
var/show_when_dead = FALSE
/atom/movable/screen/fullscreen/proc/update_for_view(client_view)
if (screen_loc == "CENTER-7,CENTER-7" && view != client_view)
var/list/actualview = getviewsize(client_view)
view = client_view
transform = matrix(actualview[1]/FULLSCREEN_OVERLAY_RESOLUTION_X, 0, 0, 0, actualview[2]/FULLSCREEN_OVERLAY_RESOLUTION_Y, 0)
/atom/movable/screen/fullscreen/proc/should_show_to(mob/mymob)
if(!show_when_dead && mymob.stat == DEAD)
return FALSE
return TRUE
/atom/movable/screen/fullscreen/Destroy()
severity = 0
. = ..()
/atom/movable/screen/fullscreen/emergency_meeting
icon_state = "emergency_meeting"
show_when_dead = TRUE
layer = CURSE_LAYER
plane = SPLASHSCREEN_PLANE
/atom/movable/screen/fullscreen/brute
icon_state = "brutedamageoverlay"
layer = UI_DAMAGE_LAYER
plane = FULLSCREEN_PLANE
/atom/movable/screen/fullscreen/oxy
icon_state = "oxydamageoverlay"
layer = UI_DAMAGE_LAYER
plane = FULLSCREEN_PLANE
/atom/movable/screen/fullscreen/crit
icon_state = "passage"
layer = CRIT_LAYER
plane = FULLSCREEN_PLANE
/atom/movable/screen/fullscreen/crit/vision
icon_state = "oxydamageoverlay"
layer = BLIND_LAYER
/atom/movable/screen/fullscreen/blind
icon_state = "blackimageoverlay"
layer = BLIND_LAYER
plane = FULLSCREEN_PLANE
/atom/movable/screen/fullscreen/curse
icon_state = "curse"
layer = CURSE_LAYER
plane = FULLSCREEN_PLANE
/atom/movable/screen/fullscreen/ivanov_display
icon_state = "ivanov"
alpha = 180
/atom/movable/screen/fullscreen/impaired
icon_state = "impairedoverlay"
/atom/movable/screen/fullscreen/flash
icon = 'icons/hud/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "flash"
/atom/movable/screen/fullscreen/flash/black
icon = 'icons/hud/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "black"
/atom/movable/screen/fullscreen/flash/static
icon = 'icons/hud/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "noise"
/atom/movable/screen/fullscreen/high
icon = 'icons/hud/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "druggy"
/atom/movable/screen/fullscreen/color_vision
icon = 'icons/hud/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "flash"
alpha = 80
/atom/movable/screen/fullscreen/bluespace_sparkle
icon = 'icons/effects/effects.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "shieldsparkles"
layer = FLASH_LAYER
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
show_when_dead = TRUE
/atom/movable/screen/fullscreen/color_vision/green
color = "#00ff00"
/atom/movable/screen/fullscreen/color_vision/red
color = "#ff0000"
/atom/movable/screen/fullscreen/color_vision/blue
color = "#0000ff"
/atom/movable/screen/fullscreen/cinematic_backdrop
icon = 'icons/hud/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "flash"
plane = SPLASHSCREEN_PLANE
layer = CINEMATIC_LAYER
color = "#000000"
show_when_dead = TRUE
/atom/movable/screen/fullscreen/lighting_backdrop
icon = 'icons/hud/screen_gen.dmi'
icon_state = "flash"
transform = matrix(200, 0, 0, 0, 200, 0)
plane = LIGHTING_PLANE
blend_mode = BLEND_OVERLAY
show_when_dead = TRUE
//Provides darkness to the back of the lighting plane
/atom/movable/screen/fullscreen/lighting_backdrop/lit
invisibility = INVISIBILITY_LIGHTING
layer = BACKGROUND_LAYER+21
color = "#000"
show_when_dead = TRUE
//Provides whiteness in case you don't see lights so everything is still visible
/atom/movable/screen/fullscreen/lighting_backdrop/unlit
layer = BACKGROUND_LAYER+20
show_when_dead = TRUE
/atom/movable/screen/fullscreen/see_through_darkness
icon_state = "nightvision"
plane = LIGHTING_PLANE
blend_mode = BLEND_ADD
show_when_dead = TRUE