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title description requireMSLicense
MonoGame Framework Class Library
MonoGame Framework Class Library Reference
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The MonoGame Framework class library is a library of classes, interfaces, and value types that are included in MonoGame Game Studio. This library provides access to MonoGame Framework functionality and is designed to be the foundation on which MonoGame Game Studio applications, components, and controls are built.

Namespaces

  • Microsoft.Xna.Framework

    Provides commonly needed game classes such as timers and game loops.

  • Microsoft.Xna.Framework.Audio

    Contains low-level application programming interface (API) methods that can load and manipulate content files to play audio.

  • Microsoft.Xna.Framework.Content

    Contains the run-time components of the Content Pipeline.

  • Microsoft.Xna.Framework.Design

    Provides a unified way of converting types of values to other types.

  • Microsoft.Xna.Framework.Graphics

    Contains low-level application programming interface (API) methods that take advantage of hardware acceleration capabilities to display 3D objects.

  • Microsoft.Xna.Framework.Graphics.PackedVector

    Represents data types with components that are not multiples of 8 bits.

  • Microsoft.Xna.Framework.Input

    Contains classes to receive input from keyboard, mouse, and GamePad devices.

  • Microsoft.Xna.Framework.Input.Touch

    Contains classes that enable access to touch-based input on devices that support it.

  • Microsoft.Xna.Framework.Media

    Contains classes to enumerate, play, and view songs, albums, playlists, and pictures.

  • Microsoft.Xna.Framework.Utilities

    Contains classes that provide additional support for working with MonoGame.

  • Microsoft.Xna.Framework.Utilities.Deflate

    Contains classes that provide additional support for compression with MonoGame.