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Copy file name to clipboardExpand all lines: articles/getting_to_know/howto/graphics/index.md
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@@ -129,14 +129,14 @@ This section walks through several core concepts related 3D rendering and math p
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### 3D Collisions
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[Bounding Volumes and Collisions](../HowTo_CollisionDetectionOverview.md)
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-[Bounding Volumes and Collisions](../HowTo_CollisionDetectionOverview.md)
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Collision detection determines whether objects in a game world overlap each other.
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Collision detection determines whether objects in a game world overlap each other.
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[Selecting an Object with a Mouse](HowTo_Select_an_Object_with_a_Mouse.md)
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-[Selecting an Object with a Mouse](HowTo_Select_an_Object_with_a_Mouse.md)
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Demonstrates how to check whether the mouse is positioned over a 3D object by creating a ray starting at the camera's near clipping plane and ending at its far clipping plane.
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Demonstrates how to check whether the mouse is positioned over a 3D object by creating a ray starting at the camera's near clipping plane and ending at its far clipping plane.
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[Testing for Collisions](HowTo_Test_for_Collisions.md)
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-[Testing for Collisions](HowTo_Test_for_Collisions.md)
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Demonstrates how to use the BoundingSphere class to check whether two models are colliding.
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Demonstrates how to use the BoundingSphere class to check whether two models are colliding.
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