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articles/getting_started/5_adding_basic_code.md
@@ -207,7 +207,7 @@ JoystickState jstate = Joystick.GetState((int) PlayerIndex.One);
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This code fetches the current first joystick state `Joystick.GetState((int) PlayerIndex.One)` and stores it into a variable called `jstate`.
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-### CHeck the current value of "Axis" 2
+### Check the current value of "Axis" 2
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```csharp
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if (jstate.Axes[1] < 0)
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