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articles/getting_started/content_pipeline/using_mgcb_editor.md

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@@ -153,7 +153,7 @@ One of the most powerful processors in MonoGame is the text processor, ideally u
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So long as the XML file conforms to the MonoGame (XNA) standard, it will generate data within the game for use in the solution.
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For an example on how to use XML in your MonoGame project, [check out this article](https://dzone.com/articles/getting-started-with-monogame-using-xml).
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For an example on how to use XML in your MonoGame project, [check out this article](https://darkgenesis.zenithmoon.com/getting-started-with-monogame-using-xml.html).
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## Custom Content Processors
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