You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The functions weapon_overlay and magic_overlay in our codebase perform similar tasks but are implemented separately. This redundancy can lead to code maintainability issues and makes the codebase less efficient. Both functions create a background rectangle and then display a weapon or magic graphic in the center of this rectangle.
Suggested Solution
Refactor these two functions into a single, more generic function that can handle both weapons and magic overlays. This new function should be able to take parameters that define whether it's dealing with a weapon or magic graphic.
Issue Description
The functions
weapon_overlay
andmagic_overlay
in our codebase perform similar tasks but are implemented separately. This redundancy can lead to code maintainability issues and makes the codebase less efficient. Both functions create a background rectangle and then display a weapon or magic graphic in the center of this rectangle.Suggested Solution
Refactor these two functions into a single, more generic function that can handle both weapons and magic overlays. This new function should be able to take parameters that define whether it's dealing with a weapon or magic graphic.
Proposed Function Signature
The text was updated successfully, but these errors were encountered: