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index.py
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from __future__ import annotations # Type hinting
from typehinting import dataLayout, configLayout, fixesLayout # Type hinting
# Misc Imports
import sys, platform, os, json
# QT
from PyQt5 import QtGui, QtWidgets
from PyQt5.QtWidgets import *
from ui_mainWindow import Ui_mainWindow as mainWindow
from fileManagement import fileManager
from all_ui_Elements import windows
from buttonFunctions import buttonFunctions
from miscFunctions import miscFunctions
from themes import themeManager
defaultConfig: configLayout;
defaultConfig = {
"theme": 0,
"lang": 0,
"longestRelation": 0
}
def getConfigData() -> list[str]:
homePath = os.path.abspath(os.path.expanduser("~"));
configDirectory = os.path.join(homePath, ".characterTracker");
if(not os.path.exists(configDirectory)):
os.mkdir(configDirectory);
configPath = os.path.join(configDirectory, "config.json");
if(not os.path.exists(configPath)):
file = open(configPath, "w");
content = json.dumps(defaultConfig, indent="\t");
file.write(content);
file.close();
f = open(configPath);
configData = f.read();
f.close();
return [json.loads(configData), configPath];
configData = getConfigData();
config = configData[0];
configFilePath = configData[1];
##########################
## To Do: ##
## Options Menu ##
## - Language? ##
## ##
## New File ##
##########################
fontStyle = QtGui.QFont.StyleHint;
styleHint = fontStyle.TypeWriter;
osType = platform.system();
if(osType == "Linux"):
styleHint = fontStyle.Monospace;
if(osType == "Windows"):
styleHint = fontStyle.TypeWriter;
true = True;
false = False;
monospace = QtGui.QFont("Fira Code", 8);
monospace.setStyleHint(styleHint);
class startProgram(QMainWindow):
def __init__(self):
super().__init__();
self.setWindowTitle("Character Tracker");
self.mainWindow = QtWidgets.QMainWindow();
self.ui = mainWindow();
self.ui.setupUi(self.mainWindow);
self.settings = config;
self.fontType = monospace
self.themeManager = themeManager(self);
self.data: dataLayout;
self.data = {
"characters": [],
"world": []
};
self._characterRelations = [];
self.windows = windows(self);
self.file = fileManager(self);
self.buttons = buttonFunctions(self);
self.functions = miscFunctions(self);
self.settings["longestRelation"] = self.functions.maxRelationLength();
# ageSlider stuff is not programatically functional yet, so hide and disable it
self.ui.ageSlider.setHidden(true);
self.ui.ageSlider.setDisabled(true);
self.ui.ageSliderCount.setHidden(true);
self.ui.ageSliderCount.setDisabled(true);
self._connections();
# End of function
def _connections(self) -> None:
ui = self.ui;
file = self.file;
windows = self.windows;
buttons = self.buttons;
functions = self.functions;
# --Buttons to open other windows--
ui.addPerson.clicked.connect(lambda: windows.openEditCharacterWindow(true)); # Add character
ui.editPerson.clicked.connect(lambda: windows.openEditCharacterWindow(false)); # Edit character
ui.characterList.itemDoubleClicked.connect(lambda: windows.openEditCharacterWindow(false)); # Edit character
ui.worldBuildingAdd.clicked.connect(lambda: windows.openWorldBuildingWindow(true)); # Add world building
ui.worldBuildingEdit.clicked.connect(lambda: windows.openWorldBuildingWindow(false)); # Edit world building
ui.worldBuildingList.itemDoubleClicked.connect(lambda: windows.openWorldBuildingWindow(false)); # Edit world building
# --Functional Buttons--
ui.removePerson.clicked.connect(buttons.removeCharacterBtn); # Remove Character
ui.worldBuildingRemove.clicked.connect(buttons.removeWorldBuilding); # Remove world building
ui.moveUp.clicked.connect(lambda: buttons.moveRow(-1)); # Move a row up
ui.moveDown.clicked.connect(lambda: buttons.moveRow(1)); # Move a row down
# --Menu Options--
ui.action_New.triggered.connect(lambda: file.new); # New file
ui.action_Save.triggered.connect(lambda: file.save(false, self.data)); # Save
ui.actionSave_As.triggered.connect(lambda: file.save(true, self.data)); # Save as
ui.action_Open.triggered.connect(self.file.open); # Open a file
ui.actionAdd_Character.triggered.connect(lambda: windows.openEditCharacterWindow(true)); # Add character
ui.actionEdit_Character.triggered.connect(lambda: windows.openEditCharacterWindow(false)); # Edit character
ui.actionRemove_Character.triggered.connect(buttons.removeCharacterBtn); # Remove character
ui.actionRefresh.triggered.connect(lambda: functions.populateList(ui.characterList, "characters")); # Refresh
ui.action_config.triggered.connect(windows.openOptionsWindow); # Settings menu
ui.action_Credits.triggered.connect(windows.openCreditsWindow); # Credits menu
# --Misc Functions--
ui.characterSearch.textEdited.connect(lambda: functions.searchBar(ui.characterSearch, ui.characterList)); # Character search
ui.worldBuildingSearch.textEdited.connect(lambda: functions.searchBar(ui.worldBuildingSearch, ui.worldBuildingList)); # World search
ui.characterList.itemSelectionChanged.connect(functions.showDetails); # Show details
ui.characterList.itemSelectionChanged.connect(functions.unlockEditRemoveCharacterBtns); # Lock/ unlock character Buttons
ui.worldBuildingList.itemSelectionChanged.connect(functions.unlockWorldBuildingEditRemoveBtns); # Lock/ unlock world buttons
# End of function
def saveConfig(win: startProgram):
settings = json.dumps(win.settings, indent="\t");
configFile = open(configFilePath, "w");
configFile.write(settings);
configFile.close();
if(__name__ == "__main__"):
app = QApplication(sys.argv);
app.setApplicationDisplayName("Character Tracker");
win = startProgram();
app.aboutToQuit.connect(lambda: saveConfig(win));
win.mainWindow.show();
sys.exit(app.exec());