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This repository was archived by the owner on Sep 3, 2024. It is now read-only.
compile appeared to complete successfully (BUILD SUCCEEDED), but app crashes on startup without putting up any windows.
$ mono ./MineEdit.exe
Unhandled Exception: System.Resources.MissingManifestResourceException: Could not find any resources appropriate for the specified culture or the neutral culture. Make sure "MineEdit.Properties.Resources.resources" was correctly embedded or linked into assembly "MineEdit" at compile time, or that all the satellite assemblies required are loadable and fully signed.
at System.Resources.ResourceManager.AssemblyResourceMissing (System.String fileName) [0x00000] in :0
at System.Resources.ResourceManager.InternalGetResourceSet (System.Globalization.CultureInfo culture, Boolean createIfNotExists, Boolean tryParents) [0x00000] in :0
at System.Resources.ResourceManager.InternalGetResourceSet (System.Globalization.CultureInfo culture, Boolean createIfNotExists, Boolean tryParents) [0x00000] in :0
at System.Resources.ResourceManager.InternalGetResourceSet (System.Globalization.CultureInfo culture, Boolean createIfNotExists, Boolean tryParents) [0x00000] in :0
at System.Resources.ResourceManager.GetObject (System.String name, System.Globalization.CultureInfo culture) [0x00000] in :0
at MineEdit.Properties.Resources.get_MineEdit () [0x00000] in :0
at MineEdit.frmSplash.InitializeComponent () [0x00000] in :0
at MineEdit.frmSplash..ctor () [0x00000] in :0
at (wrapper remoting-invoke-with-check) MineEdit.frmSplash:.ctor ()
at MineEdit.Program.Main () [0x00000] in :0
$
The text was updated successfully, but these errors were encountered:
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compile appeared to complete successfully (BUILD SUCCEEDED), but app crashes on startup without putting up any windows.
$ mono ./MineEdit.exe
Unhandled Exception: System.Resources.MissingManifestResourceException: Could not find any resources appropriate for the specified culture or the neutral culture. Make sure "MineEdit.Properties.Resources.resources" was correctly embedded or linked into assembly "MineEdit" at compile time, or that all the satellite assemblies required are loadable and fully signed.
at System.Resources.ResourceManager.AssemblyResourceMissing (System.String fileName) [0x00000] in :0
at System.Resources.ResourceManager.InternalGetResourceSet (System.Globalization.CultureInfo culture, Boolean createIfNotExists, Boolean tryParents) [0x00000] in :0
at System.Resources.ResourceManager.InternalGetResourceSet (System.Globalization.CultureInfo culture, Boolean createIfNotExists, Boolean tryParents) [0x00000] in :0
at System.Resources.ResourceManager.InternalGetResourceSet (System.Globalization.CultureInfo culture, Boolean createIfNotExists, Boolean tryParents) [0x00000] in :0
at System.Resources.ResourceManager.GetObject (System.String name, System.Globalization.CultureInfo culture) [0x00000] in :0
at MineEdit.Properties.Resources.get_MineEdit () [0x00000] in :0
at MineEdit.frmSplash.InitializeComponent () [0x00000] in :0
at MineEdit.frmSplash..ctor () [0x00000] in :0
at (wrapper remoting-invoke-with-check) MineEdit.frmSplash:.ctor ()
at MineEdit.Program.Main () [0x00000] in :0
$
The text was updated successfully, but these errors were encountered: