Replies: 25 comments
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cc @AndreasHeumann @jjomier |
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@agirault thanks for reporting this. Looking at the list of files, I think adding the following is relatively straightforward:
The following (for aarch64) is also not really a problem:
With regards to the The same is required for |
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I have created https://gitlab.com/nvidia/container-toolkit/container-toolkit/-/merge_requests/501 to add the processing of these files. If we can settle on a final list of missing ones that should be included we can get that in to an upcoming release candidate. |
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We have just released https://github.com/NVIDIA/nvidia-container-toolkit/releases/tag/v1.15.0-rc.1 that includes the injection of the Assuming these have been configured running: should install the required packages. |
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Note that we have backported these changes to the @agirault if you get a chance to validate what is still missing that would be great. |
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I think the issue is back with latest I recently started getting in Omniverse docker container for Isaac Sim: |
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@turowicz first, could you confirm that the file exists on your host? Then, which docker command are you running? Could you confirm that you are using the The |
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yes, to fix the error I had to |
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updated my answer above |
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addon: I am using |
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I confirm the container |
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@turowicz could you provide the full docker command you run? |
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Here's the .devcontainer file: and the dockerfile: |
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my workaround works but you guys may want to fix the problem |
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This issue is stale because it has been open 90 days with no activity. This issue will be closed in 30 days unless new comments are made or the stale label is removed. To skip these checks, apply the "lifecycle/frozen" label. |
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hey hey hey |
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This issue seems to still exist in 5.1. We are testing Isaac Sim in headless mode in a Docker container on GCP with WebRTC livestreaming. We installed following the instructions here. When the Interactive renderer is selected, we get error spam every frame: |
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Can confirm that this is still an issue. Using Isaac Sim also. bin file is missing. |
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@turowicz, @kevinfoley , @Bam4d sorry for the silence from this side. Could you please provide an update on the current state. This really SHOULD be addressed in v1.18.0 of the toolkit or later (by default), but could still depend on exactly how a container is being started. Please note that as a prerequisite for these files being injected into a container, these MUST exist on the host. In the case of GCP, it may be that the files are at locations that we're not currently searching that that would have to be corrected on our end. |
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I can't provide any further info, we weren't happy with Isaac Sim and have moved on to other software. |
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Dear @kevinfoley can you please tell me what software have you picked? We are very irritated by IsaacSim and how its being supported. |
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BlenderProc. It can't do many of the things that Isaac Sim can, but it installs and loads much faster, the API is more straightforward, and it doesn't have any serious bugs that I'm aware of. |
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This issue is stale because it has been open 90 days with no activity. This issue will be closed in 30 days unless new comments are made or the stale label is removed. To skip these checks, apply the "lifecycle/frozen" label. |
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hey hey hey |
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Keeping this open for active discussion. |
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Enabling Optix denoise requires the
/usr/share/nvidia/nvoptix.binfile which is installed as part oflibnvidia-gl-<ver>package but not present in containers with nvidia ctk runtime.Workaround for Holoscan: https://github.com/nvidia-holoscan/holohub/pull/112/files
Content of libnvidia-gl-535
Files not mounted with nvidia runtime
Run this command to test:
Observations
dllfiles on x86_64?/wine/nvngx.dll. Interestingly, there is nolibnvidia-ngx.so.1on x86_64 (vs aarch64).nvidia-ngx-updater,libnvidia-api.so.1andlibnvidia-vulkan-producer.so.535only exist on x86_64. Expected ? Need mounting?libnvidia-egl-gbm.soexist for both x86_64 and aarch64, but missing only in aarch64 containers.nvidia_layers.jsonis inicd.don aarch64, instead ofimplicit_layer.din x86_64. The former isn't mounted, while the latter is.Beta Was this translation helpful? Give feedback.
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