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merged_map origin #8

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Neidr4 opened this issue May 18, 2021 · 2 comments
Closed

merged_map origin #8

Neidr4 opened this issue May 18, 2021 · 2 comments
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@Neidr4
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Neidr4 commented May 18, 2021

It has been noticed that the origin of the individual map and the merged map is not the same.

The origin of the merged map is on a corner of the individual map of the robot. Only, one quarter of the maps are overlapping.
This can cause problem when sending simple navigation goal to the robot.

Having a transform along when creating the new merged_map foes not seems to change anything.

The issue is only causing warning but it needs to be solved eventually.

@Neidr4 Neidr4 added the bug Something isn't working label May 18, 2021
@Neidr4 Neidr4 added this to the map merging milestone May 18, 2021
@Neidr4 Neidr4 self-assigned this May 18, 2021
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Neidr4 commented May 18, 2021

Neidr4 added a commit that referenced this issue May 18, 2021
This update issue #10.

This commit adds a launch file to launch after the spawning and map merging one. After setting the boundaries of the world and a rough localisation of the robot on the map on Rviz , it will trigger the exploration of the map.

The issue is not solved yet. robot_1 and robot_2 moves is erratic after few minutes and robot_0 is not moving. Due to map_merging #8 ?
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Neidr4 commented May 24, 2021

This issue was solved thanks to hrnr/m-explore#30
Thank you very much!

@Neidr4 Neidr4 closed this as completed May 24, 2021
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