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Edit fireship-io#1: Playing around with the visuals
1 parent 21f4c09 commit 8206254

7 files changed

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-37
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earth-texture.jpg

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index.html

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<meta charset="UTF-8" />
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<link rel="icon" type="image/svg+xml" href="favicon.svg" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Jeff's Website</title>
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<title>Nicole's Website</title>
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</head>
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<body>
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<main>
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<header>
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<h1>Jeff Delaney</h1>
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<p>🚀 Welcome to my website!</p>
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<h1>Nicole Low</h1>
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<p>🚀 Welcome to my world!🙌🌍✨ </p>
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</header>
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main.js

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// Background
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const spaceTexture = new THREE.TextureLoader().load('space.jpg');
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const spaceTexture = new THREE.TextureLoader().load('pixel_Galaxy_wallpaper.jpg');
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scene.background = spaceTexture;
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// Avatar
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const jeffTexture = new THREE.TextureLoader().load('jeff.png');
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const jeffTexture = new THREE.TextureLoader().load('nicloe.png');
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const jeff = new THREE.Mesh(new THREE.BoxGeometry(3, 3, 3), new THREE.MeshBasicMaterial({ map: jeffTexture }));
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scene.add(jeff);
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// Moon
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const moonTexture = new THREE.TextureLoader().load('moon.jpg');
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const moonTexture = new THREE.TextureLoader().load('pokeball.jpg');
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const normalTexture = new THREE.TextureLoader().load('normal.jpg');
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const moon = new THREE.Mesh(

nicloe.png

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package-lock.json

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pixel_Galaxy_wallpaper.jpg

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pokeball.jpg

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