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player.c
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#include "player.h"
Player *player_setup(Vec2 start_pos)
{
Player *new_player;
new_player = malloc(sizeof(Player));
new_player->pos = start_pos;
new_player->health = 20;
player_move(new_player->pos, new_player);
return new_player;
}
int handle_input(int input, Player *user)
{
Vec2 new_pos = {.x = user->pos.x, .y = user->pos.y};
int new_x = user->pos.x;
int new_y = user->pos.y;
switch (input)
{
case 'w':
case 'W':
new_pos.y--;
break;
case 'a':
case 'A':
new_pos.x--;
break;
case 's':
case 'S':
new_pos.y++;
break;
case 'd':
case 'D':
new_pos.x++;
break;
default:
break;
}
if (can_move(new_pos, user) == 0)
player_move(new_pos, user);
else /* prevents cursor from going into walls */
move(user->pos.y, user->pos.x);
return 0;
}
int player_move(Vec2 pos, Player *user)
{
mvprintw(user->pos.y, user->pos.x, t_ground());
user->pos = pos;
draw_fov(user);
return 0;
}
int can_move(Vec2 pos, Player *user)
{
if (mvinch(pos.y, pos.x) == t_visible()[0])
return 0;
return -1;
}