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novetus:// URI seems to be ignoring all passed paramters #71
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After attempting to use the "offical" method of using a self-hosted master server, this issue still appears to happen. Did a recent update break the URI or something? |
Here is a video showing the issue: out.mp4This is most likely a problem with the URI as the master server and game server are getting and sending the correct infomation, which can be seen in these logs:
And also in the first comment, where I show the HTTP header for opening the URI. |
Upon further testing in the latest unstable release, it appears to only ignore the port in the Local URI, while the Online URI appears to work fine in this version. |
NovetusCMD is integrated into Novetus now and most URI issues have been fixed as i recall as of the latest snapshot. Make sure you use the link Novetus provides you in the server info. |
it does not ignore the port, both uris feature the port especially since it's required with the rewrite of the ip/port system |
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didn't mean to close it Run novetus with -cmdonly to run Novetus CMD in the snapshot. |
When I attempt to use the
novetus://
URI to open novetus from a web link, it appears to completly ignore the extra connection info I pass it.Below is an example of this. The first line is the decoded strings (With an HTTP header I forgot to remove), second is the actual encoded strings which is passed to the client. This screenshot also shows the novetus client completly ignoring them

I'm not even sure if this is the "correct" way to do this due to the lack of any documentation for the server/URI.
Any help or links to documentation would be appreciated
(Note: I'm not generating them/copying them from the server, I'm attempting to write this myself from the code avalible here
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