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Merge pull request #36 from lucsirotouka/master
Add Simplified Chinese language file
2 parents f720190 + 8fb3380 commit 75e74fa

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src/main/resources/lang/zh_CN.yml

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log:
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warn:
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bad_subcommand: "无效的子命令处理过程:%s"
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lang_not_found: "未找到语言 %s"
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info:
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using_language: "将使用语言 %s"
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installing_db: "正在安装数据库..."
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auc_not_enough_player: "发起拍卖失败:没有足够的玩家,玩家人数:%d 人(需要 %d 人)"
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req_not_enough_player: "发起征购失败:没有足够的玩家,玩家人数:%d 人(需要 %d 人)"
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auc_scheduled: "已设置在 %d 刻后发起拍卖的计划任务"
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req_scheduled: "已设置在 %d 刻后发起征购的计划任务"
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auc_start: "拍卖开始:{item: \"%s\", amount: %d, hideName: %s, start: %.2f, step: %.2f, id: \"%s\"}"
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player_auc_start: "拍卖开始:{itemid: %d, player: \"%s\", item: \"%s\", amount: %d, hideName: %s, start: %.2f, step: %.2f, id: \"%s\"}"
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auc_bid: "玩家出价:{id: \"%s\", player: \"%s\", price: %.2f} "
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auc_finish: "拍卖结束:{id: \"%s\", price: %.2f, player: \"%s\", reason: \"%s\"}"
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req_start: "征购开始:{item: \"%s\", amount: %d, price: %.2f, timeout: %d, id: \"%s\"}"
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player_req_start: "征购开始:{itemid: %d, player: \"%s\", item: \"%s\", amount: %d, price: %.2f, timeout: %d, id: \"%s\"}"
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req_sell: "玩家响应征购:{id: \"%s\", amount: %d, remain: %d, player: \"%s\"}"
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req_finish: "征购结束:{id: \"%s\", total_sold: %d, reason: \"%s\"}"
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market_offer: "市场上架:{id: %d, item: \"%s\", amount: %d, unit_price: %.2f, player: \"%s\"}"
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market_bought: "市场出售:{id: %d, item: \"%s\", amount: %d, price: %.2f, player: \"%s\", from: \"%s\"}"
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placement_fee: "市场上架费:{itemCount: \"%d\", fail: \"%d\"}"
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placement_fee_fail: "市场上架费:{id: \"%d\", player: \"%s\", reason:\"%s\"}"
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current_balance: "当前余额:%.2f"
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signshop_create: "创建商店木牌:{player: \"%s\", mode: \"%s\", world: \"%s\", x: \"%d\", y: \"%d\", z:\"%d\"}"
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signshop_create_lotto: "创建抽奖木牌:{player: \"%s\", price: %s, world: \"%s\", x: \"%d\", y: \"%d\", z:\"%d\"}"
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signshop_remove: "移除木牌商店:{player: \"%s\", mode: \"%s\", world: \"%s\", x: \"%d\", y: \"%d\", z:\"%d\"}"
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signshop_bought: "[SignShop] 购买事件:{item: \"%s\", amount: %d, price: %.2f, player: \"%s\", from: \"%s\"}"
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signshop_sell: "[SignShop] 出售事件:{item: \"%s\", amount: %d, price: %.2f, player: \"%s\", to: \"%s\"}"
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signshop_lotto: "抽奖事件:{item: \"%s\", amount: %d, price: %.2f, player: \"%s\", from: \"%s\"}"
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ads_add: "新增广告:{id: %d, amount: %d, text: \"%s\", player: \"%s\"}"
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ads_remove: "移除广告:{id: %d, text: \"%s\", player: \"%s\"}"
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system_balance: "系统余额:{type: %s, amount: %s, current_balance: %s, plugin: %s}"
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error:
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missing_sqlite_driver: "未找到 SQLite 驱动程序,插件已禁用"
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enable_fail: "插件启用失败"
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transaction_fail: "交易失败:{seller: \"%s\", buyer: \"%s\", item: \"%s\", price: %.2f, tax: %.2f}"
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transaction_fail_dump: "物品JSON:\"%s\""
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transaction_fail_rollback_tax: "回滚 TransactionApiEvent: {tax: %.2f}"
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transaction_fail_rollback_money: "回滚现金交易:{player: \"%s\", price: %.2f, status: \"%s\"}"
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admin:
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info:
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save_done: "强制保存成功"
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load_done: "强制加载成功"
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error:
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req_id_oor: "征购ID超出范围:%d~%d"
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auc_id_oor: "拍卖ID超出范围:%d~%d"
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run_req_fail: "启动征购失败,可能有其它征购正在进行中"
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run_auc_fail: "启动拍卖失败,可能有其它拍卖正在进行中"
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user:
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info:
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not_player: "只有玩家可执行此操作"
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not_item_hand: "手中没有物品"
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no_current_auction: "没有正在进行的拍卖"
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no_current_requisition: "没有正在进行的征购"
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balance: "&a现金:&f%.2f"
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back: "&f返回"
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next_page: "&f下一页"
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command_complete: "命令已执行"
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has_temporary_storage: "你的临时物品栏中有物品,使用 /heh retrieve 进行取回"
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mute: "你将不会再收到广播信息,可使用 /heh unmute 来解除静音"
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unmute: "解除静音成功"
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cooldown: "请等待 %d 秒"
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player_not_found: "未找到玩家 %s"
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error:
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bad_command: "无效的指令:%s"
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not_int: "不是有效的整数"
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not_double: "不是有效的数字"
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command_exception: "内部错误,无法执行此命令"
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bad_enum: "不是枚举 %s 中的有效项,可用的值为:%s"
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unknown_item: "未知物品:%s"
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shulker_box_contains_book: "不能出售含有书的潜影盒"
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not_sign: "请将视线指向一个木牌再进行操作"
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warn:
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no_enough_money: "你没有足够的现金"
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not_high_enough: "无效的价格,至少应为 %.2f$"
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auc:
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new_auction_0: "新拍卖:"
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new_auction_1: ",起步价:%.2f$,步进价:%.2f$,请在 %d 秒内用 /heh bid [价格] 参与出价"
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player_auction_0: "玩家 %s 发起了拍卖:"
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player_auction_1: ",起步价:%.2f$,步进价:%.2f$,请在 %d 秒内用 /heh bid [价格] 参与出价"
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new_auction_unknown: "拍卖:未知物品,起步价:%.2f$,步进价:%.2f$,请在 %d 秒内用 /heh bid [价格] 参与出价"
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mystery_item_placeholder: "未知物品"
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new_price_0: "玩家 %s 给出了更高的价格"
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new_price_1: ":%.2f$"
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new_price_success: "出价成功"
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first: "%.2f$ 第一次"
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second: "%.2f$ 第二次"
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third: "%.2f$ 第三次"
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halted: "拍卖中止"
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success_0: "拍卖结束,物品:"
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success_1: " 被玩家 %s 拍下"
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fail: "拍卖结束,无人竞得物品:"
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item_given_INVENTORY: "物品已放入你的背包"
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item_given_ENDER_CHEST: "物品已放入你的末影箱"
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item_given_TEMPORARY_STORAGE: "物品已放入临时道具栏,使用 /heh retrieve 取回"
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reserve_price_error: "保留价必须高于起步价"
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step_price_error: "步进价必须大于0"
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req:
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new_req_0: "新征购:"
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new_req_1: "×%d 个,单价 %.2f,剩余时间 %.2f 秒,请手持对应物品输入 /heh sell [数量] 参与征购"
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player_req_0: "玩家 %s 发起了征购:"
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player_req_1: "×%d 个,单价 %.2f,剩余时间 %.2f 秒,请手持对应物品输入 /heh sell [数量] 参与征购"
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hint_req_0: "当前正在征购:"
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hint_req_1: ",还需要 %d 个,单价 %.2f,剩余时间 %.2f 秒,请手持对应物品输入 /heh sell [数量] 参与征购"
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finish: "征购结束"
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halted: "征购中止"
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success: "出售成功,$%.2f 已添加到你的账户"
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fail: "你不能出售这个物品"
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not_enough: "手中的物品数量不足"
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sell_amount_limit: "你最多可以出售 %d 个物品"
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not_match: "手中的物品与征购物品不符"
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sold_out: "征购数量已满,征购完成"
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sold_amount_0: "玩家 %s 售出了 %d 个 "
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sold_amount_1: "!还需要 %d 个"
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sell_to_self: "你不能向自己出售物品"
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market:
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title: "&2[市场]"
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unit_price: "&a单价:&f%s"
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unit_price_with_tax: "&a单价:&f%s &a+&f%s &a(&a税率 &f%d%%)"
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offered: "&a由 &f%s &a提供"
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my_items: "&a我的物品(%d/%d)"
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broadcast: "新物品:{itemName}×{amount} 已上架!使用 /heh view 来查看"
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someone_bought: "%s 向你购买了 {itemName} 并支付给你 $%.2f"
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buy_success: "你购买了 {itemName} 并支付给 %s $%.2f."
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buy_fail: "购买 {itemName}(出售者:%s,价格:$%.2f)失败,服务器内部错误"
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not_enough_slot: "已无足够的店铺空位"
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retrieve:
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need_confirm: "物品将掉落于你的当前位置,请在确保安全后,输入 /heh retrieve confirm 确认操作"
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no_item: "你没有可以取回的物品"
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death_penalty:
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message: "你失去了 %.2f 作为死亡惩罚"
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balance:
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current_balance: "当前余额:%.2f"
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pay: "成功将 %.2f 发送给玩家 %s"
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pay_notice: "%.2f 已添加到你的账户"
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take: "成功将 %.2f 从玩家 %s 的账户转出"
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take_notice: "%.2f 已从你的账户转出"
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take_fail: "玩家 %s 没有足够的现金"
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signshop:
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not_sign: "请将视线指向木牌再进行操作"
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chest_must_locked: "你必须是箱子的所有者"
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break:
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no_permission: "你不能破坏这个木牌"
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success: "木牌已移除"
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sign:
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line_1: "&3&l[SHOP]"
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line_2_sell: "&9&lSELL"
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line_2_buy: "&a&lBUY"
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line_2_lotto: "&a&lLOTTO"
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not_enough_slot: "没有足够的槽位"
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sign_invalid: "木牌格式无效"
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create_success: "木牌设置成功"
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create_fail: "你的木牌数量已达到上限"
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edit: "点击取回"
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empty: "此商店是空的"
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invalid_location: "无效的位置"
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storage:
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set_success: "设置商店存储箱成功"
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set: "请使用 &b/heh shop storage set&r 设置商店存储箱位置"
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select_chest: "请右键点击要设置的箱子"
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info: "箱子位置:世界 %s, x: %d, y: %d, z: %d"
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lotto:
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confirm: "再次右键点击木牌将确认抽奖操作"
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success: "你支付了 %s 给 %s 并获得了 {itemName}×{amount}"
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fail: "将 %s 支付给 %s 失败,服务器内部错误"
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notice: "%s 从你的店里购买了 {itemName}×{amount} 并支付了 %s"
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notice_with_tax: "%s 从你的店里购买了 {itemName}×{amount} 并支付了 %s(含税 %s)"
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set_success: "设置奖池箱成功"
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set_storage: "请使用 &b/heh shop lotto set&r 设置奖池箱"
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select_chest: "请右键点击要设置的箱子"
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info: "箱子位置:世界 %s, x: %d, y: %d, z: %d"
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buy:
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title: "向 %s 购买"
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success: "你购买了 {itemName}×{amount} 并支付给 %s $%.2f"
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notice: "%s 从你的商店购买了 {itemName}×{amount} 并支付给你 %.2f"
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add: "成功添加物品至商店"
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sell:
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title: "出售给 %s"
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unit_price: "{itemName}×{amount} 单价:&f%s"
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unit_price_with_tax: "{itemName}×{amount} 单价:%s(含税:%s)"
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success: "你将 {itemName}×{amount} 出售给了 %s 并获得 %.2f"
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notice: "%s 向你出售了 {itemName}×{amount} 并获得 %.2f"
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invalid: "你无法将该物品出售给这个商店"
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not_enough_money: "店主现金不足,无法支付货款"
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not_enough_space: "该商店已无足够的空位存储收购品"
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add: "成功添加物品至收购"
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search:
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result: "找到 {itemName}×{amount} 在 %s 的店铺出售,单价:%.2f"
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no_recent_result: "没有最近的搜索结果"
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no_result: "未找到结果"
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sign_of: "找到 %s 的商店木牌,位于 X:%d Y:%d Z:%d"
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page: "第 %d 页 / 共 %d 页"
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page_out_of_bound: "页码超出范围"
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print_shop_info: "商店所有者:%s,商店模式:%s"
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ads:
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add:
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price: "单价:%d,总价:%d"
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preview: "广告预览:"
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confirm: "使用 &b/heh ads add `%s` %d confirm&r 来确认购买"
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success: "添加广告成功"
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invalid_amount: "展示次数必须在 %d~%d 之间"
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full: "广告列表已满"
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fail: "你无法再创建更多广告"
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list:
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line_0: "有效广告列表:"
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line_1: "- [广告ID] [广告内容] (已展示次数/总展示次数)"
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line_2: "[%d] [&r%s&r] (%d/%d)"
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revoke:
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no_permission: "你没有权限删除这条广告"
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success: "删除广告成功"
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mute: "你将不会再收到广告,使用 /heh ads unmute 取消静音"
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unmute: "取消静音成功"
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message: "[Ads by %s] &r%s&r"
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message_too_long: "广告内容最长为 %d 个字符"
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manual:
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no_description: "暂无介绍"
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no_usage: "暂无用法说明"
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auction:
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description: "拍卖相关指令"
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usage: "用法:/heh auction help"
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auc:
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description: "发起拍卖"
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usage: "用法:/heh auction auc [起拍价|int] [步进价|int] [保留价|int]"
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addauc:
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description: "将手中的物品添加至系统拍卖列表"
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usage: "用法:/heh auction addauc [起拍价|int] [步进价|int] [随机权重|double] [是否隐藏名称|bool] [等待刻数|int]"
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bid:
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description: "向正在进行的拍卖出价"
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usage: "用法:/heh auction bid [出价值|int]"
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haltauc:
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description: "中止正在进行的拍卖"
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usage: "用法:/heh auction haltauc"
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runauc:
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description: "启动系统拍卖"
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usage: "用法:/heh auction runauc"
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requisition:
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description: "征购相关指令"
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usage: "用法:/heh requisition help"
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addreq:
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description: "将手中的物品添加至系统征购列表"
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usage: "用法:/heh requisition addreq [最低单价|int] [最高单价|int] [最小数量|int] [最大数量|int] [随机权重|double] [超时刻数|int] [是否精确匹配|bool] [最小伤害值|int] [最大伤害值|int] [是否匹配附魔|string:EXACT:CONTAINS:ARBITRARY] [是否匹配Lore|string:EXACT:EXACT_TEXT:CONTAINS:ARBITRARY] [是否匹配名称|string:EXACT:EXACT_TEXT:ARBITRARY]"
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req:
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description: "发起征购"
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usage: "用法:/heh requisition req [物品名称] [单价|int] [征购数量|int]"
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runreq:
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description: "启动系统征购"
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usage: "用法:/heh requisition runreq"
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sell:
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description: "将手中的物品出售给正在进行的征购"
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usage: "用法:/heh requisition sell [出售数量|int]"
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haltreq:
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description: "中止正在进行的征购"
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usage: "用法:/heh requisition haltreq"
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market:
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description: "市场相关指令"
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usage: "用法:/heh market help"
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offer:
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description: "将物品上架至市场"
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usage: "用法:/heh market offer [单价|double]"
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view:
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description: "查看市场"
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usage: "用法:/heh market view"
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balance:
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pay:
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description: "从系统余额向玩家付款"
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usage: "用法:/heh balance pay amount [金额] [玩家名称] 或 /heh pay percent [百分比] [玩家名称] [最小值|optional] [最大值|optional]"
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take:
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description: "从玩家账户转出现金至系统账户"
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usage: "用法:/heh balance take [玩家名称] [金额]"
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view:
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description: "显示当前系统余额"
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usage: "用法:/heh balance view"
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shop:
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description: "木牌商店相关指令"
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storage:
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description: "显示或设置存储箱信息"
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info:
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description: "显示存储箱信息"
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usage: "用法:/heh shop storage info"
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set:
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description: "设置存储箱位置"
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usage: "用法:/heh shop storage set"
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buy:
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description: "设置木牌商店收购项目"
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usage: "用法:/heh shop buy [单价|double]"
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sell:
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description: "上架待售商品到木牌商店"
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usage: "用法:/heh shop sell [单价|double]"
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lotto:
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description: "显示或设置抽奖奖池箱信息"
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info:
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description: "显示抽奖奖池箱信息"
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usage: "用法:/heh shop lotto info"
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set:
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description: "设置抽奖奖池箱位置"
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usage: "用法:/heh shop lotto set"
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search:
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description: "在市场中搜索物品"
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usage: "用法:/heh search 关键字 [i|item:物品ID或名称] [p|player:玩家名称] [r|range:搜索半径] [a|advanced:ench|lore|enchonly|loreonly] \n搜索结果使用 /heh searchpage <页码> 进行翻页"
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ads:
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description: "广告相关指令"
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add:
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description: "新增广告"
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usage: "用法:/heh ads add [广告文字] [展示数量]"
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revoke:
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description: "移除广告"
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usage: "用法:/heh ads revoke [广告ID]"
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list:
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description: "列出已有广告"
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usage: "用法:/heh ads list"
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mute:
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description: "暂停接收广告(静音)"
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usage: "用法:/heh ads mute"
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unmute:
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description: "取消广告静音"
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usage: "用法:/heh ads unmute"
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retrieve:
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description: "从临时道具栏中取回物品"
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usage: "用法:/heh retrieve [confirm]"
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save:
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description: "强制保存配置"
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usage: "用法:/heh save"
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force-load:
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description: "强制重新加载配置,并丢弃未保存的配置信息"
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usage: "用法:/heh force-load"
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version:
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description: "显示版本和授权信息"
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usage: "用法:/heh version"
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license: |
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Hamster Economy Helper version %s for Spigot 1.11.2
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Brings auction, requisition and world shop to Minecraft.
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Copyright (C) 2017 %s
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA

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