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Verify the time offset is going the right direction #9

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rpavlik opened this issue Apr 1, 2016 · 0 comments
Open

Verify the time offset is going the right direction #9

rpavlik opened this issue Apr 1, 2016 · 0 comments

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@rpavlik
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rpavlik commented Apr 1, 2016

SteamVR's docs aren't entirely clear to me as to which direction the time offset (found in some callbacks, but most notably tracker) should be applied.

See code links:

/// Single, centralized routine to apply the various event time offsets - so

and for example, these callbacks (in the Pose one, it's actually inside the struct)

void ViveDriverHost::TrackedDeviceButtonPressed(uint32_t unWhichDevice,

I picked a direction, but hard to know if I picked it right. The value for buttons seems to be always 0 in my testing, while the tracker value goes small but non-negligible values positive and negative, so no obviously answer there.

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