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Update games.toml (#120)
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data/games.toml

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@@ -44,7 +44,54 @@ Analysis = [
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["Eurogamer tech review", "https://www.eurogamer.net/digitalfoundry-2024-indiana-jones-and-the-great-circle-tech-review"],
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["Gaming Bolt graphcis analysis", "https://gamingbolt.com/indiana-jones-and-the-great-circle-graphics-analysis-a-masterclass-on-pc-and-xbox-series-x"],
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["Ray Traced Global Illumination Breakdown", "https://www.eurogamer.net/digitalfoundry-2025-indiana-jones-and-the-great-circle-on-ps5-excellent-game-solid-port"],
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["Texture Streaming System Analysis", "https://machinegames.com/tech-blog/id-tech7-texture-streaming"]
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["Texture Streaming System Analysis", "https://machinegames.com/tech-blog/id-tech7-texture-streaming"],
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["Path Tracing Architecture & Denoising Solutions", "https://schedule.gdconf.com/session/advanced-graphics-summit-path-tracing-deep-dive-indiana-jones-and-the-great-circle/910009"],
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["Dynamic Acceleration Structure Management", "https://machinegames.com/tech-blog/id-tech7-das"]
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]
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["Senua's Saga: Hellblade II"]
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Developer = "Ninja Theory"
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Engine = "UE5"
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Year = "2024"
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Analysis = [
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["Nanite Virtualized Geometry Optimization Patterns", "https://www.techpowerup.com/review/senuas-saga-hellblade-2-benchmark/6.html"],
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["Volumetric Fog & Cloud System Technical White Paper", "https://kotaku.com/hellblade-2-saga-steam-deck-pc-graphics-black-dots-1851491857"]
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]
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["Dragon's Dogma 2"]
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Developer = "Capcom"
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Engine = "RE Engine"
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Year = "2024"
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Analysis = [
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["RTGI Implementation in Open World RPG", "https://www.eurogamer.net/digitalfoundry-2024-dragons-dogma-2-the-digital-foundry-tech-review"],
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["NPC Behavior Tree Optimization", "https://gamingbolt.com/dragons-dogma-2-ps5-vs-pc-graphics-comparison-frame-rate-performance-tech-analysis-and-more"]
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]
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["Avatar: Frontiers of Pandora"]
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Developer = "Ubisoft Massive"
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Engine = "Snowdrop"
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Year = "2024"
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Analysis = [
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["Ray Traced Global Illumination Pipeline Deep Dive", "https://thescreenzone.com/blog/avatar-frontiers-of-pandora-pc-performance-review/"],
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["Procedural Ecosystem Generation Technical Blog", "https://massive.se/blog/avatar-tech-blog-2024"]
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]
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["Star Wars Outlaws"]
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Developer = "Ubisoft Massive"
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Engine = "Snowdrop"
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Year = "2024"
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Analysis = [
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["Physicalized Audio System Technical Breakdown", "https://www.youtube.com/watch?v=g3irLCjQTOA"],
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["Ray Traced Reflections in Desert Environments", "https://enginearchitecture.org/downloads/REAC_2024_Ubisoft.pdf"]
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]
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["Path of the Goddess"]
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Developer = "Capcom"
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Engine = "RE Engine"
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Year = "2024"
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Analysis = [
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["Procedural Vegetation Interaction System", "https://www.docswell.com/s/CAPCOM_RandD/524Y6M-RE2023"],
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["RE Engine 10: Next-Gen Material Pipeline", "https://cedil.cesa.or.jp/cedil_sessions/view/2741"]
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]
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["The Gunk"]
@@ -66,6 +113,7 @@ Analysis = [
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["Northlight in 2023", "https://www.remedygames.com/article/northlight-in-2023"],
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["A Deep Dive into Path Tracing Technology", "https://www.nvidia.com/en-us/on-demand/session/gdc24-gdc1003"],
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["GPU driven Rendering with Mesh Shaders in Alan Wake 2", "https://www.youtube.com/watch?v=EtX7WnFhxtQ"],
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["Procedural Damage System for Live Content", "https://www.remedygames.com/article/northlight-2024-update"]
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]
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["STALKER 2"]
@@ -102,6 +150,7 @@ Engine = "Internal"
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Year = "2024"
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Analysis = [
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["Performance and frame analysis - Metaphor ReFantazio", "https://vkguide.dev/docs/extra-chapter/graphics_analysis_metafor/"],
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["FSR 3 Frame Generation Integration", "https://atlus.com/tech-blog/metaphor-rendering-2024"]
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]
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["Starfield"]

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