@@ -179,32 +179,32 @@ void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref) {
179
179
sShinyAppearanceData eggData;
180
180
sTransportationAppearanceData busData;
181
181
switch (otherRef.kind ) {
182
- case EntityKind::PLAYER:
183
- pcData = dynamic_cast <Player*>(other)->getAppearanceData ();
184
- bufferAppearanceData (pcAppearances, pcData);
185
- break ;
186
- case EntityKind::SIMPLE_NPC:
187
- npcData = dynamic_cast <BaseNPC*>(other)->getAppearanceData ();
188
- bufferAppearanceData (npcAppearances, npcData);
189
- break ;
190
- case EntityKind::COMBAT_NPC:
191
- npcData = dynamic_cast <CombatNPC*>(other)->getAppearanceData ();
192
- bufferAppearanceData (npcAppearances, npcData);
193
- break ;
194
- case EntityKind::MOB:
195
- npcData = dynamic_cast <Mob*>(other)->getAppearanceData ();
196
- bufferAppearanceData (npcAppearances, npcData);
197
- break ;
198
- case EntityKind::EGG:
199
- eggData = dynamic_cast <Egg*>(other)->getShinyAppearanceData ();
200
- bufferAppearanceData (shinyAppearances, eggData);
201
- break ;
202
- case EntityKind::BUS:
203
- busData = dynamic_cast <Bus*>(other)->getTransportationAppearanceData ();
204
- bufferAppearanceData (transportationAppearances, busData);
205
- break ;
206
- default :
207
- break ;
182
+ case EntityKind::PLAYER:
183
+ pcData = dynamic_cast <Player*>(other)->getAppearanceData ();
184
+ bufferAppearanceData (pcAppearances, pcData);
185
+ break ;
186
+ case EntityKind::SIMPLE_NPC:
187
+ npcData = dynamic_cast <BaseNPC*>(other)->getAppearanceData ();
188
+ bufferAppearanceData (npcAppearances, npcData);
189
+ break ;
190
+ case EntityKind::COMBAT_NPC:
191
+ npcData = dynamic_cast <CombatNPC*>(other)->getAppearanceData ();
192
+ bufferAppearanceData (npcAppearances, npcData);
193
+ break ;
194
+ case EntityKind::MOB:
195
+ npcData = dynamic_cast <Mob*>(other)->getAppearanceData ();
196
+ bufferAppearanceData (npcAppearances, npcData);
197
+ break ;
198
+ case EntityKind::EGG:
199
+ eggData = dynamic_cast <Egg*>(other)->getShinyAppearanceData ();
200
+ bufferAppearanceData (shinyAppearances, eggData);
201
+ break ;
202
+ case EntityKind::BUS:
203
+ busData = dynamic_cast <Bus*>(other)->getTransportationAppearanceData ();
204
+ bufferAppearanceData (transportationAppearances, busData);
205
+ break ;
206
+ default :
207
+ break ;
208
208
}
209
209
}
210
210
@@ -253,26 +253,26 @@ void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef re
253
253
if (ref.kind == EntityKind::PLAYER && other->isExtant ()) {
254
254
int32_t id;
255
255
switch (otherRef.kind ) {
256
- case EntityKind::PLAYER:
257
- id = dynamic_cast <Player*>(other)->iID ;
258
- bufferIdForDisappearance (pcDisappearances, id);
259
- break ;
260
- case EntityKind::SIMPLE_NPC:
261
- case EntityKind::COMBAT_NPC:
262
- case EntityKind::MOB:
263
- id = dynamic_cast <BaseNPC*>(other)->id ;
264
- bufferIdForDisappearance (npcDisappearances, id);
265
- break ;
266
- case EntityKind::EGG:
267
- id = dynamic_cast <Egg*>(other)->id ;
268
- bufferIdForDisappearance (shinyDisappearances, id);
269
- break ;
270
- case EntityKind::BUS:
271
- id = dynamic_cast <Bus*>(other)->id ;
272
- bufferIdForDisappearance (transportationDisappearances, id);
273
- break ;
274
- default :
275
- break ;
256
+ case EntityKind::PLAYER:
257
+ id = dynamic_cast <Player*>(other)->iID ;
258
+ bufferIdForDisappearance (pcDisappearances, id);
259
+ break ;
260
+ case EntityKind::SIMPLE_NPC:
261
+ case EntityKind::COMBAT_NPC:
262
+ case EntityKind::MOB:
263
+ id = dynamic_cast <BaseNPC*>(other)->id ;
264
+ bufferIdForDisappearance (npcDisappearances, id);
265
+ break ;
266
+ case EntityKind::EGG:
267
+ id = dynamic_cast <Egg*>(other)->id ;
268
+ bufferIdForDisappearance (shinyDisappearances, id);
269
+ break ;
270
+ case EntityKind::BUS:
271
+ id = dynamic_cast <Bus*>(other)->id ;
272
+ bufferIdForDisappearance (transportationDisappearances, id);
273
+ break ;
274
+ default :
275
+ break ;
276
276
}
277
277
}
278
278
0 commit comments