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+46
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src/Chunking.cpp

Lines changed: 46 additions & 46 deletions
Original file line numberDiff line numberDiff line change
@@ -179,32 +179,32 @@ void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref) {
179179
sShinyAppearanceData eggData;
180180
sTransportationAppearanceData busData;
181181
switch(otherRef.kind) {
182-
case EntityKind::PLAYER:
183-
pcData = dynamic_cast<Player*>(other)->getAppearanceData();
184-
bufferAppearanceData(pcAppearances, pcData);
185-
break;
186-
case EntityKind::SIMPLE_NPC:
187-
npcData = dynamic_cast<BaseNPC*>(other)->getAppearanceData();
188-
bufferAppearanceData(npcAppearances, npcData);
189-
break;
190-
case EntityKind::COMBAT_NPC:
191-
npcData = dynamic_cast<CombatNPC*>(other)->getAppearanceData();
192-
bufferAppearanceData(npcAppearances, npcData);
193-
break;
194-
case EntityKind::MOB:
195-
npcData = dynamic_cast<Mob*>(other)->getAppearanceData();
196-
bufferAppearanceData(npcAppearances, npcData);
197-
break;
198-
case EntityKind::EGG:
199-
eggData = dynamic_cast<Egg*>(other)->getShinyAppearanceData();
200-
bufferAppearanceData(shinyAppearances, eggData);
201-
break;
202-
case EntityKind::BUS:
203-
busData = dynamic_cast<Bus*>(other)->getTransportationAppearanceData();
204-
bufferAppearanceData(transportationAppearances, busData);
205-
break;
206-
default:
207-
break;
182+
case EntityKind::PLAYER:
183+
pcData = dynamic_cast<Player*>(other)->getAppearanceData();
184+
bufferAppearanceData(pcAppearances, pcData);
185+
break;
186+
case EntityKind::SIMPLE_NPC:
187+
npcData = dynamic_cast<BaseNPC*>(other)->getAppearanceData();
188+
bufferAppearanceData(npcAppearances, npcData);
189+
break;
190+
case EntityKind::COMBAT_NPC:
191+
npcData = dynamic_cast<CombatNPC*>(other)->getAppearanceData();
192+
bufferAppearanceData(npcAppearances, npcData);
193+
break;
194+
case EntityKind::MOB:
195+
npcData = dynamic_cast<Mob*>(other)->getAppearanceData();
196+
bufferAppearanceData(npcAppearances, npcData);
197+
break;
198+
case EntityKind::EGG:
199+
eggData = dynamic_cast<Egg*>(other)->getShinyAppearanceData();
200+
bufferAppearanceData(shinyAppearances, eggData);
201+
break;
202+
case EntityKind::BUS:
203+
busData = dynamic_cast<Bus*>(other)->getTransportationAppearanceData();
204+
bufferAppearanceData(transportationAppearances, busData);
205+
break;
206+
default:
207+
break;
208208
}
209209
}
210210

@@ -253,26 +253,26 @@ void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef re
253253
if (ref.kind == EntityKind::PLAYER && other->isExtant()) {
254254
int32_t id;
255255
switch(otherRef.kind) {
256-
case EntityKind::PLAYER:
257-
id = dynamic_cast<Player*>(other)->iID;
258-
bufferIdForDisappearance(pcDisappearances, id);
259-
break;
260-
case EntityKind::SIMPLE_NPC:
261-
case EntityKind::COMBAT_NPC:
262-
case EntityKind::MOB:
263-
id = dynamic_cast<BaseNPC*>(other)->id;
264-
bufferIdForDisappearance(npcDisappearances, id);
265-
break;
266-
case EntityKind::EGG:
267-
id = dynamic_cast<Egg*>(other)->id;
268-
bufferIdForDisappearance(shinyDisappearances, id);
269-
break;
270-
case EntityKind::BUS:
271-
id = dynamic_cast<Bus*>(other)->id;
272-
bufferIdForDisappearance(transportationDisappearances, id);
273-
break;
274-
default:
275-
break;
256+
case EntityKind::PLAYER:
257+
id = dynamic_cast<Player*>(other)->iID;
258+
bufferIdForDisappearance(pcDisappearances, id);
259+
break;
260+
case EntityKind::SIMPLE_NPC:
261+
case EntityKind::COMBAT_NPC:
262+
case EntityKind::MOB:
263+
id = dynamic_cast<BaseNPC*>(other)->id;
264+
bufferIdForDisappearance(npcDisappearances, id);
265+
break;
266+
case EntityKind::EGG:
267+
id = dynamic_cast<Egg*>(other)->id;
268+
bufferIdForDisappearance(shinyDisappearances, id);
269+
break;
270+
case EntityKind::BUS:
271+
id = dynamic_cast<Bus*>(other)->id;
272+
bufferIdForDisappearance(transportationDisappearances, id);
273+
break;
274+
default:
275+
break;
276276
}
277277
}
278278

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